Showing posts with label Achievement. Show all posts
Showing posts with label Achievement. Show all posts

Sunday, August 16, 2009

Onyxia Revamped in 3.2.2, Arena Changes and more – World of Warcraft



For the 5th year anniversary, the brood mother Onyxia is having a comeback and return back in the forefront of Azeroth as part of the upcoming 3.2.2 patch!

This will convert the Onyxia’s Lair into a 10 and 25-player dungeon. New items will be added, mainly looking like good ol’ Tier 2 Set items (Helms). Additional to the new loot, she will also be dropping a 310% flying mount, which looks like Onyxia herself and called “Onyxia Broodling”. The Encounter mechanic will also be updated to be more on level of modern Wrath of the Lich King raiding (I’m just unsure if this is such an good idea :P). But Blizzard said, that deep breath will still remain. So have fun with raiding her with casuals to stupid to run away and die in the breath.

Arena Rating Cap

3k Arena Rating will be removed, so the rating cap won’t be an issue for the end of this season.

Arena Matchmaking System 3.2

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

The 5 time additional queue was hotfixed today and lowered to 2 minutes. It was the time which was added to your normal queue to play against a team you just played against (It’s made to prevent people form having to fight each other several times in a row, especially in nightly matches, where most people where sleeping and block down cheating the rankings).

Battleground Experience Gain

This is something we’re watching very closely and right now we’d be inclined to agree that there are some battlegrounds where we may need to boost the amount of experience awarded. However, that isn’t to say that all battlegrounds are less than they should be. Still, we are looking at adjusting the experience sometime in the near future. (Source)

Crusader title

Nothing like this was removed in patch 3.2, everything is still obtainable. Yes, something like the Crusader title still takes a lot of time and a lot of daily quests to get through, but it’s still sitting there and waiting for you. (Source)

Balancing Arena Brackets

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

It’s not, in our mind, an issue on which bracket is the most balanced. It comes down to which bracket is the most balance-able.

The 2s bracket has two flaws built into its design. One is that it tends to select for those classes who have a lot of different options and utility built into one class. Since your team is just one other guy, and he or she is often going to be focused or CC’d, you can’t rely so much on your teammate’s abilities. You have to rely on your own abilities. What players kept asking for, and the direction we realized we were taking, was just to give more and more abilities to more and more classes so that everyone had everything. We don’t think that’s good for class design long term. Arena is intended to be about teamwork not self-sufficiency.

The second problem is the relative balance of power of healing. If a healer can keep themselves and one other person alive in 2s, then they probably can’t keep three people alive in 3s. That tends to squeeze healers out of 3s. On the other hand, if a healer can keep a three-player team alive, then they can probably keep a two-player team alive trivially.

We didn’t remove the 2s bracket from the game. If you like it, it’s still there for you. But we wanted to be able to focus more of our balance effort on the 3s bracket and wanted more of the high-end potential gladiators to focus their balance feedback and effort on that bracket as well.

…Think about it this way. We offer 10 and 25-player raids in the hopes that players who like smaller groups or larger groups can both find something that suits them. We could take that to extremes and also offer a 15-player raid or still offer 40-player raids too. But the more of these options we add, the more effort it takes to balance them all and the bigger chance that something will break at one of the extremes.

We think 3s and 5s will ultimately offer a better play experience. But we have supported 2s for a few years now and some players have grown to enjoy them, so we thought it was overly harsh to just cut them from the game. (Source)

[Mage]Ghostcrawler on buffing Arcane

I said we wanted to buff Arcane but wanted to do so without adding back some of the fast burst damage that we have worked hard to reduce in PvP. We agree that it’s worth changing things that can be really frustrating to play against even if it doesn’t reward the other guy with high representation or ratings. (Source)

[Priest]Glyph of Mind Flay

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

I’m almost positive that the way it works is the glyph leaves a 10% snare on Mind Flay today on live (the glyph didn’t change in 3.2). The reason is because we thought it might cause a lot of bugs related to whether a target was officially snared or not. A 10% snare isn’t particularly useful but it is noticeable.

What we’re talking about is changing the glyph to not affect the default snare at all. The glyph would just boost range. (Source)

[Warlock]Ghostcrawler on buffing Demonology

The context was how do you find 3 distinct niches for a dps class such that each of the trees has its moment to feel special and shine yet over the course of a raid tier, all 3 feel like they do about the same dps. That’s a really challenging goal.

It wasn’t a “buff Demo” discussion as much as what the roles should be for pure dps talent trees, unless you fall back on the classic “PvP, PvE and the spec nobody takes.”

If we buffed Demonology, and we buffed it too much (even if it was only on some fights) then what you’d probably see is most raiding warlocks shift to Demo. This is exactly what happened when we made Survival better than Beastmaster. What does that really accomplish other than giving players whiplash and perhaps giving those players who really just love a certain spec a little bit of time in the sun? (Source)

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Tuesday, June 30, 2009

Yogg-Saron +0 (or –4) Hard-mode exploit – World of Warcraft



This is the exploit on how the guild called Exodus killed Yogg-Saron +0/-4 (Hard-mode with no guardians up aka Alone in the Darkness Achievement).

Update: Exodus got a 72 hours ban for exploiting this, as you can read on MMO-Champion: Yogg +0 World First Kill - Exodus Suspended 72H.

The Exodus exploitDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

How it works:

  • Give a Holy Paladin Soulstone
  • Send in two Paladins (One Holy, other can have any spec) with the Soulstone in the Brain room. In addition 1 or 2 warlocks with Soulstone
  • When your are at the brain the Holy Paladin uses Divine Intervention; the Warlocks Hellfire themselves
    (Update: Before you flame: Divine Intervention doesn't work anymore, read on)
  • Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling GuideLet the Holy Paladin and the Warlocks wait until the Induce Madness channeling is over (You can see it in your Deadly Boss Mod (DBM) or BigWigs when he’s done with the channeling of the spell) and resurrect with Soulstone. (Druid’s Rebirth will also work)
  • The Holy Paladin has to buffs himself with Righteous Fury in order to gain 90% more agro and uses a Runic Mana Potion
  • Now the Holy Paladin has to spam heal on the Life Taping Warlocks , the immortal guardians will agro him (the Holy Paladin) and go in evade modus because they can’t reach him
  • The damage dealers outside can just focuses their dps on Yogg-Saron until he’s down.

The second exploit

The second exploit works as following:

I have done YS 0 legit kill, but there is an exploit around that requires minimum effort. The method OP posted is FIXED, the way that people expect Exodus did it was that they had a tank taunting the adds. What the tank does then when he has agro is to run in and melee Yogg Saron. This will cause a Knockback which bugs up the adds and you get an "Evade". What happens then is that the adds "falls" through the ground, thus despawn. This means that a tank can get rid of all the adds, and every dps can focus on YS. The only issue here is that the tank has to take an initial hit or two, but this essentially makes P3 as easy as an old tank and spank Molten Core encounter. This method is extremely easy and worked as of 28/6-2009. I don't encourage you to do it though, since Blizzard is probably going to ban people hard for this.

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Wednesday, June 17, 2009

Midsummer Fire Event: The Flame Warden Event Guide – World of Warcraft



Midsummer Fire Festival is close, so here comes the next guide. In the first part I’d post all the know locations of the fires. As of now, most of them are based on last years event. The chances are next to zero that there are some significant changes in the event/achievements.

For the moment, they aren’t sorted or optimized for the shortest route. I have much to do at the moment and I’ll try to find some more time to calculate the optimal route and update the guide according to this.

Eastern KingdomsDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Arathi Highlands (Refuge Pointe 50, 44)
  • Arathi Highlands (Hammerfall 74, 41)
  • Badlands (Kargath 4, 49)
  • Blasted Lands (Nethergarde Keep 58, 17)
  • Burning Steppes (Morgan's Vigil 80, 62)
  • Burning Steppes (Flame Crest 62, 29)
  • Ironforge (Hall of Explorers 64, 25) **
  • Dun Morogh (Kharanos 46, 46)
  • Duskwood (Darkshire 74, 51)
  • Elwynn Forest (Goldshire 43, 65)
  • Eversong Woods (North Sanctum 46, 50)
  • Ghostlands (Tranquillien 46, 26)
  • Stormwind (The Canals 41, 61) **
  • Silvermoon City (Court of the Sun 70, 43) **
  • Silverpine Forest (The Sepulcher 49, 38)
  • Hillsbrad Foothills (Southshore 50, 46)
  • Hillsbrad Foothills (Tarren Mill 58, 25)
  • Loch Modan (Thelsamar 32, 40)
  • Redridge Mountains (Lakeshire 24, 59)
  • Stranglethorn Vale (Booty Bay 33, 73)
  • Stranglethorn Vale (Booty Bay 32, 75)
  • Swamp of Sorrows (Stonard 47, 47)
  • Tirisfal Glades (Brill 57, 52)
  • The Hinterlands (Aerie Peak 14, 50)
  • The Hinterlands (Revantusk Village 76, 74)
  • Undercity (Ruins of Lordaeron 68, 9) **
  • Western Plaguelands (Chillwind Camp 43, 82)
  • Westfall (Sentinel Hill 56, 54)
  • Wetlands (Menethil Harbor 13, 47)

KalimdorWrath of the Kitchen King & The Tauren Chef Cookbook!

  • Ashenvale (Astranaar 38, 54)
  • Ashenvale (Splintertree Post 70, 69)
  • The Exodar (The Crystal Hall 41, 26) **
  • Azuremyst Isle (Azure Watch 44, 53)
  • The Barrens (Crossroads 52, 28)
  • Bloodmyst Isle (Blood Watch 55, 69)
  • Durotar (Razor Hill 52, 47) **
  • Darkshore (Auberdine 37, 46)
  • Desolace (Nijel's Point 65, 17)
  • Desolace (Shadowprey Village 26, 76)
  • Dustwallow Marsh (Theramore Isle 62, 40)
  • Dustwallow Marsh (Brackenwall Village 33, 30)
  • Feralas (Feathermoon Stronghold 28, 44)
  • Feralas (Camp Mojache 72, 47)
  • Orgrimmar (Valley of Wisdom 47, 38) **
  • Mulgore (Bloodhoof Village 51, 60)
  • Silithus (Cenarion Hold 57, 34)
  • Silithus (Cenarion Hold 46, 44)
  • Stonetalon Mountains (Sun Rock Retreat 50, 60)
  • Tanaris (Gadgetzan 52, 29)
  • Tanaris (Gadgetzan 49, 27)
  • Teldrassil (Rut'theran Village 55, 91) **
  • Teldrassil (Dolanaar 55, 60)
  • Thousand Needles (Freewind Post 41, 52)
  • Thunder Bluff (Spirit Rise 21, 26) **
  • Winterspring (Everlook 62, 35)
  • Winterspring (Everlook 59, 35)

Outlands

  • Blade's Edge Mountains (Sylvanaar 42, 66)
  • Blade's Edge Mountains (Thunderlord Stronghold 50, 59)
  • Hellfire Peninsula (Honor Hold 62, 58)
  • Hellfire Peninsula (Thrallmar 55, 40)
  • Nagrand (Telaar 50, 70)
  • Nagrand (Garadar 51, 34)
  • Netherstorm (Area 52 31, 63)
  • Netherstorm (Area 52 32, 68)
  • Shadowmoon Valley (Wildhammer Stronghold 40, 55)
  • Shadowmoon Valley (Shadowmoon Village 33, 30)
  • Terokkar Forest (Allerian Stronghold 55, 55)
  • Terokkar Forest (Stonebreaker Hold 52, 43)
  • Zangarmarsh (Telredor 69, 52)
  • Zangarmarsh (Zabra'Jin 36, 52)

**) This entries are objective of the King of the Fire Festival achievement.

This covers majority of the achievements from Midsummer World event, like:Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

if you’re Alliance and the below ones if you’re Horde:

King of the Fire Festival

The King of the Fire Festival achievement is one of the easier one and can usually got by doing the achievements above. Basically you just have to walk into the enemy city, use the big fires there. Once you got all three you can start a quest to turn them in. Will add screenshots, when i got some time.

Burning Hot Pole Dance (link)

There is not much to say. Find a pole, target it and dance.

Ice the Frost Lord (link)

Summon and kill Lord Ahune - The Frost Lord in Slave Pens. He spawns an Ice Chest after his death which contains Shards of Ahune. This starts a quest which can be turned in to get one of two tabards.

However, I’m pretty sure there was some pre-quest. I think it was a quest called Unusual Activity which is give by Earthen Ring Elder which can be found at any capital city near the fires.

Torch Juggler

40 torches in 15 seconds. Pretty easy one, just get 40 Juggling Torch by doing Torch Catching daily quest. A good hint: Enable shadows (at least step 1 or 2). Then all you need to do is, toss the torch. The shadow will tell you where it will land so just place your character below it.

Once you got enough, drag them to a free and easy accessible action button (for example on the action button which is bound to 1-key). Then simply spam it while selecting a target in the world (you get a small circle like in AoE spells).

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Friday, June 5, 2009

Warcraft Formula June Update



Already 1 month past since last update! Geez times flies by so fast… but on the bright side: There is a new update to Warcraft Formula! 

The updates this month include:

  1. Latest WoW News: Including 3.2 tidbits, rumors and details on all upcoming stuff this summer.
  2. Achievements guide for “Glory of the Hero”: Learn the easiest way to get this Achievement and one of the fastest mounts in-game: A Rusted Proto-Drake with incredible 310% flying speed (instead of 280% on normal flying mounts)
  3. PvP and Raiding Strategies: New team updates for Arena Season 6, together with latest strategies on the newest Vault of Archavon raiding boss Emalon for Tier 8 and Season 6 epic gear.
  4. Emalon the Stormwatcher: No Ulduar strategies this time (however last issue dealt with it already). Instead there are some good Emalon and the Vault of Archavon strategies and tips & tricks.
  5. and much more…

If you’re already member, check out the Warcraft Formula Member area and download the latest issue. If not, you can sign up and be updated. 

Sunday, May 10, 2009

Personal Electromagnetic Pulse Generator in Ulduar – World of Warcraft



As engineer we got a few enchant-like gimmicks. Most of them seems quite useless or very situational. One of this situational gimmicks is the Personal Electromagnetic Pulse Generator.

While quite useless in normal situations, it can get really useful in Ulduar as there are many mechanical NPCs there.

Dugis Ultimate World of Warcraft Daily Guide There are some examples where you can use this:

Trash mobs:

  • Trash in front of XT-002 Deconstructor (i.e. interrupt the Matrix Shield)
  • Trash in front Mimiron (i.e. interrupt sappers)

Bosses

  • XT-002 DeconstructorDugis Ultimate World of Warcraft Gold Guide
    • Stun Scrap bots, to prevent XT-002 from healing
    • Stun Bomb bots, so they are in range of the scrap bots to bomb then all together
  • Mimiron
    • Assault bots
    • Bomb bots
    • Junk bots

It should be noted that the range is huge. In case of Mimiron it basically almost stuns the whole room, which can be very useful especially if you’re learning this encounter.

Dugis Ultimate World of Warcraft Complete Guide

Arena Spawn in Enemies Preparation Room Exploit – World of Warcraft



Today I was surfing around when i accidently found a site with a nice Arena exploit which allows you to port randomly outside of the preparation mode, with some luck even in your enemies preparation room and own him before he can get his buffs up.

What you have to do is

  • Set your Hearthstone in Dalaran in the inn in the center (this means: NOT in your factions Inn!)
  • Signup for any Arena type
  • Repeat it until you’re in the Ogrimmar Arena
  • Next disable the chat bubbles in the Elevator (do it BEFORE it starts moving)
  • When the elevator goes up, exit the game (ESC->Exit or Alt+F4 should work fine)
  • Log in again

This triggers a kind of bug. If you now use instance teleports or mage portals you will be randomly teleported inside. It seems that it heavily depends on where your Hearthstone is placed. So with a bit experimenting it’s maybe possible to teleport to other places too which will give you an edge of an advantage int he arena to win.

Proof video:

However, since I don’t play arena, I can’t confirm it but maybe someone else can?

Friday, May 1, 2009

Ulduar: Freya Boss Strategy Guide



Freya is the 9th boss encounter of Ulduar. She’s located in the center of the valley in Ulduar.

Freya Boss Abilities

  • Health Points: 4,200,000 (heroic), 1,400,000 (normal)
  • Sunbeam: Deals 10,638-12,362 nature damage to all enemies within an 8 yard radius of the target. 1.5 second cast time.
  • Nature’s Fury: Applied to an enemy target for 10 seconds. Deals 4,625-5,375 nature damage to all nearby players everyone 1 second.
  • Touch of Eonar: Heals Freya 24,000 health every 1 second
  • Attuned to Nature: Fight starts with 150 stacks of this buff. Each stack increases healing on Freya by 4%.

Freya Boss Strategy Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Upon engaging Freya she will begin spawning adds. These adds heal Freya through a self buff system. At the beginning of the fight Freya will have 150 stacks of a buff, each stack increases healing done on her by 4% (600% total). Each time you kill an add one of these buffs is removed.

Phase 1

Adds spawn every minute.Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Wave Type 1
    • Storm Lasher: Casts area effect lightning damage in a 15 yard radius. Also casts chain lightning that hits up to 4 targets.
    • Snaplasher: Stacking debuff upon dealing damage, increases damage by 1% and reduces speed by 1%, stacks up to 99 times. As this reaches a critical mass stack you’ll need to kite these.
    • Ancient Water Elemental: Frontal cone tidal burst, deals 8,000 damage. Face these away from the main raid body.
  • Wave Type 2
    • Detonating Lasher: Spawn around Freya in a circle in packs of 12. Reduces Freya’s healing buff by 2 stacks per mob.
  • Wave Type 3
    • Ancient Protector: 1,900,000 health points, removes 25 stacks of Freya’s buff.  Also cast conservator’s grip, which prevents attacking and casting spells.
    • Stand under the healthy mushrooms to remove conservator’s grip.

Phase 2

During phase 2 no more adds will spawn. At this point it’s essentially just a tank and spank fight. Freya has the same abilities as in phase one. In addition, she also had lifebinder’s gift…trees spawn around Freya every 30 seconds, kill all of these within 15 second duration or they will heal Freya for 15%.

Freya Hard Mode Strategy

To complete Freya on hard mode you must leave the Elders up. Each elder provides an additional buff, similar to the way Sartharion’s drakes worked.

  • Elder Brightleaf: increases magic damage dealt by Freya and her adds by 50%
  • Elder Stonebark: increases physical damage dealt by Freya by 50%
  • Elder Ironbranch: increases physical damage dealt by Freya’s adds by 50%

Phase 1

Phase 1 is basically the same in Hard mode as it’s in easy mode. With the difference that the Snaplasher has to be kited (it’s next to impossible to tank without tank getting 1-shot).

Phase 2

Phase two is similar. In Phase 2 the Freya needs to be kited too every time she drops heir seeds on the ground to avoid AoE damage. Besides that, it’s tank & spank against the enrage timer.

Freya 10 man Video

Freya 10 man Video (Hard Mode)

Freya 25 man Video

Freya 25 man Video (Hard mode)

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Thursday, April 30, 2009

Ulduar: Razorscale Boss Strategy Guide - World of Warcraft



General Information

Razorscale is the 3rd Boss of the newest World of Warcraft raid instance Ulduar. Unlike the past Boss, Ignis the Furnace Master, his HP is much lower. He only has 12.500.000 Health Points on Heroic and 3.900.000 Health Points in normal mode.

Abilities

Phase 1 Abilities (Air phase)Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Devouring Flame: Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast
  • Fireball: Inflicts 12025 to 13975 Fire damage to an enemy.

Phase 2 Abilities (Ground Phase)

  • Flame Buffet: Increases the Fire damage an enemy takes by 1500 for 1 min. Stacks up to 99 times.
  • Wing Buffet: Knocks back enemies in a radius around the caster. 1.5 sec cast
  • Flame Breath: Inflicts 17500 to 22500 Fire damage to enemies in a cone in front of the caster. 50 yd range, 2.5 sec cast
  • Devouring Flame: Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast

Achievements

As Ignis the Furnace Master, the Razorscale encounter is also tied to some Achievements.

Heroic

Normal

  • A Quick Shave - Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.
  • Iron Dwarf, Medium Rare - Defeat 25 Dark Rune Guardian Dwarves with Razorscale's Flame Breath on Normal Difficulty.

The Encounter

The Razorscale encounter is split up in to two phases.

Phase 1Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

In the first Phase, Razorscale will be in the air. While flying, she will bomb the raid with Devouring Flame and Fireball. During this phase, the friendly Dwarf NPCs will collect mechanical parts on the ground and repair the nearby turrets.

After the repairs are done, the NPCs will chain Razorscale and stun her for a few seconds. This repeats until she’s at 50% of her HP

Phase 2

Once Razorscale is on 50%, Phase 2 will emerge. Razorscale will land and you have to beat her on the ground. She will keep Devouring Flame and get 3 new abilities: Flame Buffet, Flame Breath and Wing Buffet.

Tactic and Setup

Setup (25)

  • It's recommended to use 4 tanks for this encounter, as there are 4 zones where the adds spawns.
  • 6 Healers are absolute minimum, if you're in full T7 gear. Probably 7, if you're guild isn't top equipped
  • Take a good balance of Melee and Range damage dealers. While melees can't do good on the boss but they do good on the add spawns. Having ranged damage dealers is good too for the Dark Rune Sentinels, as they can pretty one-shot anything that's no tank.

Setup (10)

  • 2 Tanks
  • 2 Healers
  • 2 Melees DDs
  • 4 Ranged DDs
  • 1 Shaman for Heroism (either as Healer, melee or Ranged DD)

Phase 1 (Air)

Start the encounter by talking to the expedition commander. Your task is to defend the NPCs while they are repairing the turrets. Your focus lies on killing all the adds and avoiding the devouring flames from Razorscale. You have to move immediately out of it, if you got hit to avoid to getting to much damage.

There are 4 zones (on normal only two) where adds spawn and you need tanks in any of them.

The Dark Rune Sentinels (390.600 HP) hit for 9.000 on Plate and 30.000 on Cloth. So it's vital to tank them as far as away from the raid as possible and nuke them from range.

The Dark Rune Watchers ( 221.800 HP) are casting Chain Lightenings on the raid which hit for 10.000 damage. They have a very high range, but can be interrupted. This being said, it's obviously that you should interrupt them whenever possible. Best is to make a rotation, so no interrupts are wasted.

One very often reason for players dying is the combo of Fireball and Lightening Chain, where each hits for approx. 10.000 damage. So they need to be keep up at least at 80% Health Points.

The Dark Rune Guardians (277.200 HP) doesn't seem to have anything special, just tank and spank them.

All adds also get additonal damage if they are inside the Devouring Flame area of effect, so if you place them good (so the adds are inside the AoE and your DDs outside), it can quicken up this phase pretty much. Dark Rune Watchers are somewhat harder to get in, as they often stop for casting. 

As the turrets get repaired you can start using them. They will fire a harpoon and chaining Razorscale. Once all 4 are repaired and fired, Razorscale will come to the ground. Once on ground, she will be stunned shortly. At this time, blow up all your cooldowns for maximum dps. The ground phase last ~30 seconds, so it's perfect time for Heroism/Bloodlust + blowing up all cooldowns.

If you don't get her to 50% before she flies up again, repeat the process.

Phase 2 (Ground)

When you get her below 50%, she will land permanently. Let the tank her away from the raid (she shouldn't be facing the raid) to avoid her breathing in the raid (we already know this from other dragons, don't we?). From now on it's a simple tank and spank fight and just avoid devouring flame.

Only important thing here is: DPS. The more dps you have, the less Flame Buffet your tank has, the less damage he takes, so high dps is very important here.

She has an enrage timer of 10 minutes.

Hard Mode

Hard Mode consits by getting her to 50% in only one grounding/stun phase in Phase 1. So you need to stack dps, max dps and blow the shit out of her before he flies up again.

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Ulduar: Mimiron Boss Strategy Guide - World of Warcraft



General Information

Mimiron is the 8th Ulduar Boss. He is a multi-boss fight, read: You fight several bosses. In every phase, you fight one different appearance of Mimiron.

  • Leviathan MKII: ~6.900.000 Health Points (1.740.000 HP on Normal)
  • VX-001: ~6,900,000 Health Points (1.740.000 HP on Normal)
  • Aerial Command Unit: ~4,700,000 Health Points (1.600.000 HP on Normal)
  • Assault Bot
  • Bomb Bot
  • Trash Bot
  • V0-L7R-0N (MKII) 3,450,000 HP (870,000 HP on normal)
  • V0-L7R-0N (VX-001) 3,450,000 HP (870,000 HP on normal)
  • V0-L7R-0N (ACU) 2,300,000 HP (800,000 HP on normal)

As last, you have to beat all of the 3 previous forms once again, at the same time (with 50% of their original health). That’s basically 18.500.000 Health Points (3.340.000 HP on normal) for the units plus half that in his Phase 4 to 27.750.000 Health Points to beat him completely.

Abilities (Phase 1-3)

Leviathan MKIIDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Proximity Mines: Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.
  • Napalm Shell: Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 7540 to 8460 Fire damage instantly and an additional 32000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
  • Plasma Blast: A stream of plasma errupts from the cannon, dealing 30000 Spellfire damage per second for 6 sec. This effect cannot be resisted. 100 yd range, 3 sec cast / Channeled, 7 sec cooldown
  • Shock Blast: Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
  • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

VX-001

  • Rapid Burst: Unleashes a series of short plasma bursts towards a random enemy, dealing 1885 to 2115 Spellfire damage per burst for a total of 6 bursts over 3 sec.
  • P3Wx2 Laser Barrage: Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
  • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.
  • Heat Wave: Fires out a blast of heat, dealing 1885 to 2115 Fire damage instantly and an additional 10000 Fire damage over 5 sec to all enemies.

Aerial Command Unit

  • Plasma Ball: Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast
  • Add - Assault Bot: Uses Magnetic Field - Projects a magnetic field towards the target, locking them in place. In addition, the target will take an extra 30% damage from all sources. Lasts 6 sec. 30 yd range. They drop a Magnetic Core when they die, Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources.
  • Add - Bomb Bot: These bots will walk through the raid for a moment and eventually explode for 9425 to 10575 fire damage in a 5 yards radius, run away from them!
  • Add - Junk Bot: Very weak adds, just DPS them down.

Abilities (Phase 4)

Leviathan MKIIDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Shock Blast: Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
  • Proximity Mines: Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.

VX-001

  • Hand Pulse: Fires a pulse of energy towards a random enemy, causing 6598 to 7402 Spellfire damage to all enemies in a cone facing the target enemy. 50000 yd range, 0.85 sec cast
  • P3Wx2 Laser Barrage: Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
  • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

Aerial Command Unit

  • Plasma Ball: Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast

Achievements

Heroic

Normal

  • Set Up Us the Bomb - Defeat Mimiron without anyone in the raid being hit by the following on Normal Difficulty.
  • Not-So-Friendly Fire - Force Mimiron to kill a Assault Bot with a Rocket Strike on Normal Difficulty.
  • Firefighter - Defeat Mimiron after activating his Self-Destruct mechanism on Normal Difficulty.

The Encounter

There are 4 phases. In the first 3 Phases you fight Mimiron in his vehicles. In the last phase, all 3 vehicles will join together to a single enemy (but still all 3 previous vehicles are targetable) called V0-L7R-0N. Just like in Transformers!

The goal: Kill all 3 parts of Mimiron at the same time (or very close to each other)

Tactic and Setup

Phase 1 (Leviathan MKII)

Standard spank and tank fight. Best way to do him is to tank him in the middle of the room and have the damage dealers spread around him.

One think to take care is, that the ranged damage dealers are at least 15 yards away from each other to prevent Shock Blast hitting more than 1 person. From time to time some mines will spawn. Simply ignore them/avoid them and don’t waste your time disarming them.

Phase 2 (VX-001 Antipersonnel Assault Cannon)

In this phase your raid has to spread out and fill out the whole room. It’s important that the healers are placed good so they can heal everyone and that there are no players out of range of their healers.

You also have to watch out for the rockets. The rockets are targeting an area on the ground. However, you don’t see a mark on the ground. So if you see a rocket flying in your direction: MOVE OUT! 5-10 yards is enough, the AoE range is quite low!

Sometimes he may also use P3Wx2 Laser Barrage. He will start spinning. When this happens, move behind the boss, to avoid the damage from this attack.

Update: Currently there seems to be a little bug/exploit you can use, to cancel P3Wx2 Laser Barrage. However, it doesn't work always. The trick is, if he target's someone (he will look in that's persons direction) and prepare for P3Wx2 Laser Barrage, you can do Feign Death, Invisible, Vanish, Shadowmeld and similar Skills, which will cause them to cancel the attack. Also if he targets temporary NPCs (like Shadowfiend, Elemental etc) with it and they die before the preparation is done, the attack will be canceled too.

Phase 3 (Aerial Command Unit)

Requirements: Ranged Tank and someone to kite him

An soul-link warlock would be perfect for this task. Let him build up some agro before the ranged damage dealers start attacking. Good measure is to wait until the first adds were spawned.

The adds spawn randomly inside the room and are marked by a spotlight. The color of the spotlight indicate which mob will spawn there.

Orange = Assault Bot

Orange bots need to be kited by an ranged damage dealer (Hunters and Mage are good for it). Mage is much more preferred in this case, with specced frost bolt so he can keep him slowed down without assistance of others. Once the person who kite him has enough agro, open fire and shoot it down. 

It's very important to focus him down as soon as possible (before next one spawns). Don't root him, as this can cause the Assault Bots to attack your melees. The Assaults Bot immoblizing spell (prevents his current target from moving, is channeled and lasts 4 seconds) can be interrupted, kicked, dispelled etc. If nothing ready, use Deathknights Freeze skill to slow him down.

Update: There are also some other ways to avoid/remove his channeled "root" skill. For example Feign Death, Cloak of Shadows, Vanish. Problably works with PvP Trinket and Invisible too. Remind this, as it can save your (or your raidmates) life and for this encounter, you need every piece of damage dealer and healer.

Green = Junk Bot or Bomb Bot

This is the task for the “regular” tanks. You only need to tank the Junk Bots. The Bomb bots will just run around and blow up after a while and make sure that you don’t get hit by the explosion!

Update: Seems like the Bomb bots doesn't explode by themselves. But there is a very nice tactic on how to avoid your raid to be blow up by them. Usually there should only one Bomb bot active. So all you need to is to slow it down or root it (i.e. roots from Druid, Frostnova from Mage or with Hunter traps) and wait until the damage on the raid/tanks is moderately. Then have a tank move to the Bomb bot and taunt/hit it (be sure that before you let the bomb explode, no one other than the tank is in it's explosion raidus).

This way only the tank takes damage and all others can concentrate on the Boss/Assault Bots. If done correctly, there won't me much damage on the raid as Assault Bots only do melee damage and 1 hit everything that's to close. So only damage is on the Warlock tank and the tank who tanks the Junk Bots.

After the Assault bot dies, it will drop an magnetic core. This core has to be used below the boss. It will get him down to the ground and your melee damage dealers can finally hit the boss. It lasts only 6 seconds, so make sure to blow up your cooldowns at that moment, to shorten the phase as much as possible. One reason to blow up the cooldowns there is, that the damage is increased while he’s on the ground.

You have to time this phse correctly. Best pot to trigger it, when the Assault Bot is down (if you lack on DPS, do it when the Assault Bot is at 10% or so). Another good tip is, if you trigger this, let your ranged dps do a few hits on him (DoTs or some instants like Explosive Shot) for some extra damage and then fire at the Assault Bot again.

Note: It’s helpful to set the loot to Free-For-All, so everyone can loot the core and speed up the process (same as the core with Lady Vahsj in Serpentshrine Caverns).

Repeat this steps, until the boss is down.

Phase 4 (V0-L7R-0N)

In this phase, the boss turns all the previous “mini-bosses” into one big mecha: V0-L7R-0N (Transformers inc!). The 3 V0-L7R-0N components will have half the Health Points they had in the phases 1-3.

One thing to notice is, that in this phase no adds will be spawned.

  • The Aerial Combat Unit from Phase 3 still needs to be tanked by the ranged tank (the Soulink-Warlock is still the best choice).
  • The Leviathan MKII has to be tanked too by a tank (preferably the one who tanked him in Phase 1 too)
  • V0-L7R-0N will cast P3Wx2 Laser Barrage more often than in Phase 2
  • Avoid the rockets (same as Phase 2 too)
  • You have to avoid the mines

This alone sounds easy, but the trick is to kill all 3 components at the same time, otherwise they will repair themselves. So in order to achieve this, do damage to all parts until they are somewhere close to 5-6% and then split the damage dealers in your raid.

Let the Melees focus on the Leviathan MKII and the VX-001, while the ranged damage dealers focus on the Aerial Combat Unit.

Most cooldowns should be ready again. Once all are at 5-6%, start damage them equally and fire up the cooldowns (which should be ready again, at least some of the shorter ones). It’s unlikely the fight will last long enough to use Heroism for a second time.

Hard Mode

Hard Mode is quite similar to the normal way to beat him. To start the Hard Mode, you have to press a red switch on the back side of the room to start the “emergency mode”. The boss will get 25% more Health Points and deal 25% more damage.

Additional to that, you have to beat him in less than 8 minutes!

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Saturday, April 25, 2009

Argent Tournament Damage Increase Exploit – World of Warcraft



WoW, with every new day more and more exploits come out which are connected to the latest World of Warcraft Argent Tournament Event!

This time I’ll tell you how to increase your damage while dueling on the mounts.

All you need, is some talent or skill which increase your damage by a fixed percentage.

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling GuideThis exploit was tested and confirmed to work with Hunter’s Improved Tracking. It’s a Tier 1 Talent in Survival Tree and can be upgraded up to 5%. Now if you have specced it, all you have to do is to enable the tracking. For example, Humanoid Tracking if you’re doing duels in the Argent Tournament event area or Tracking Undead, if you’re fighting against the scourge in front of the Icecrown Citadel.

This probably works with Berserker Stance of an Warrior too! If you have an Warrior or some other class which can increase it’s damage by a fixed amount of percentage, leave a comment and let us know if there are other classes who can use this exploit.

P.S. Tat being said, you will only do half damage, if you’re have a skill active which reduce your damage, like the Hunter’s Aspect of the Viper.Warcraft Formula Blueprint

Friday, April 24, 2009

Healing Bandage Exploit – World of Warcraft



If you Player A bandages Player B, Player B will get the debuff which should prevent him from using bandage again, right? However, it seems to be bugged currently, so if Player A bandages B, B can still bandage himself as often as he wants even though he has the debuff up.

Short step-by-step guide:

  • Let someone bandage you
  • Bandage yourself
  • Repeat

Very useful in Battlegrounds, probably works in Arena too. It’s definitely useful in raids.

Argent Tournament Combat Pet Exploit – World of Warcraft



Today i discovered a new bug with the new Argent Tournament permanent event. This exploit will make it a bit easier to win the duels against the NPCs, at least if you’re one of the classes who can use this exploit.

For this exploit to work, you need a class which can temporary cast combat pets, like

  • Death Knight: Ghoul (only works if you don’t have the Master of Ghouls Talent which makes the pet permanently)
  • Mage: Mirror Image/Water Elemental
  • Shaman: Spirit Wolves/Elementals
  • Priest: Shadow fiend, although it’s quite useless as it has a very short duration

Permanently Pets, like Warlock and Hunter Pets, won’t work as they disappear when you mount up. If some of the above applies to you, here is what you have to do:Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • Equip the Argent/Alliance/Horde Lance
  • Summon your temporary combat pet
  • Mount up
  • Throw up your shields and let your pet attack the dueled NPC while you hit on it too (Best tactic is still: Shield Breaker –> Charge –> Melee Attack –> Shield up –> Get Range + Shield Breaker + repeat)

Achievement: Noble Garden Event – World of Warcraft



Introduction

With the latest World of Warcraft 3.1 Content Patch, the Noble Garden was revamped. It’s not part of the World Events Meta-Achievement and new events/things to do where introduced for this reason.

During the event, magical eggs appear around the starter towns, like Stormwind, Ironforge, Silvermoon etc. There will be a Quest – Spring Gatherers/The Great Egg Hunt - where you will get a basket for 10 chocolates and another NPC who offers a quest to collect 20 egg shells.

As the Noblegarden Event hasn't started yet on the live realms, all of this is based on the event duing it was active on PTR Servers! As with all PTR stuff, the event could be object to change. Will try updating if something big changed!

Warcraft Formula Blueprint

How it works

Brightly Colored Eggs will spawn all over the starter zones and capital cities. Most of them will be well hidden (i.e. underneath carts, next to buildings or inside some bushes [no, not the “Double U” :P). Simply right click/use them and you can loot the Brightly Colored Eggs. Open it to obtain the “Loot”, some chocolates and one egg shell.

From PTR testing the chances seems to be roughly 2-3% for Spring Robes and Spring Flower. Also you have a chance to randomly get polymorphed into an rabbit! It can easily be removed by right clicking on the buff. It’s important to mention this, as you can’t cast, use mounts or taxi while polymorphed.

After completing the first Quest, you will get your own Noble Garden Egg Basket. It has an on use ability which will increase your walking speed by 60% for 10 seconds and an 10 second cooldown (Yes you read right: 10 seconds).

You can only find eggs inside towns and the starter zones (the ones with green zone name and disabled PvP). It should also be noted that the Noble Garden Egg Basket (the buyable version: Egg Basket) only works inside that zones.

Update: Found a very nice area in Azure Watch - Draenei Beginner Town (click to resize)

World of Warcraft: Noble Garden Event

Update 2: There is also a Horde location with good spawn points. It’s located at Falconwing Square in the Ruins of Silvermoon. At (35.5, 74.0) you can find a cart there (see picture below)

noblegarden-eggs

Rewards

Beside the Meta-Achievement and the Title, there are some other nice rewards you can get from this event. While Elegant Dress and the Tuxedo as well as Spring Flowers and Spring Robes can be looted from eggs, some of it can’t. Most noticeable being Spring Rabbit’s Foot. If you haven’t done the Lil’ Game Hunter yet, this is a good way to get one more Vanity Pet.

Update: Confirmed that you can get all the rewards from the Vendor randomly from eggs too. It's best to keep the eggs until you have almost everything and buy the missing things from it (however, you have to find the 2 Tuxedo Parts and the Dress out of the Eggs to get the Achievement. It won't be counted if you buy it . So wait with buying until you have ~200 Eggs/chocolate + 2 Tuxedo Parts and Dress before start buying)

Additionally, if you're a Mage, you can buy an Tome of Polymorph: Rabbit book for 100 chocolate. Worthy and cool gimick for every mage!

Achievements

Required for Meta-Achievement Noble Gardener (Horde)

  • Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling GuideI Found One!: Simple one. Just find and loot one of the Brightly Colored Eggs.
  • Desert Rose: First get an Spring Robes for 50 chocolates (or be lucky to find one inside eggs). This will allow you to plant a flower in the deserts of The Badlands, Silithus, Thousand Needles, Desolace and Tanaris. With a 1 min cooldown, it’s pretty much doable without much waiting time and just a little bit traveling.
  • Hard Boiled: There are two ways to do this. Either loot eggs until you’re polymorphed into an rabbit and walk to Un’goro and wait at the Golakka Hotsprings (in the middle of Un’goro) until you lay an egg. This is good for people soloing or who don’t have any friends.
    The second way is to get a friend who bought Blossoming Branch for 10 chocolates and can cast it on you. Notice: This only works with Party Members, you and the others have to be in the same party!
  • Noble Garden (Horde): Buy an Brightly Colored Eggs for 5 chocolates and hide it somewhere in Stormwind/Silvermoon City.
  • Chocoholic: Eat 100 chocolates. Easy enough too. 
  • Blushing Bride: For this you need an event Tuxedo Set (White Tuxedo Shirt and Black Tuxedo Pants, the tailored ones don’t work!) and /kiss someone wearing an Elegant Elegant Dress.
  • Spring Fling (Horde): First buy the Rabbit Vanity Pet (Spring Rabbit’s Foot) for 100 chocolates and then go to the 4 towns requested in the Achievement and find another person with a rabbit too in this towns.
  • Shake Your Bunny-Maker: Use the Spring Flower to place bunny ears on all females (race doesn’t matter, works on any). Only requirement is that the female is above level 18 (which is the where a person gets mature in most of the countries *wave at the reference to the playboy*)

Optional AchievementsDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Have fun hunting the magical eggs!

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Tuesday, April 21, 2009

Warcraft Formula April Update



A few days ago the popular Warcraft Formula Blueprint Guide was updated for the World of Warcraft 3.1 Ulduar Content Update.

Warcraft Formula BlueprintSome of the highlights:

  • News and Updates: Summary of what was going on the official forums and chats in the past few months
  • Argent Tournament: Guide and Tips & Tricks which will guide you through the Argent Tournament permanent event and how to quickly achieve the mounts
  • PvP: With the end of Season 5, the next Season is about to start. Read up the latest tips & tricks for Arena and which class combos are the most powerful and which are not. Be on the winner side and own everyone else!
  • Ulduar: Detailed Ulduar Boss Guides for both 10 and 25 man versions, also Hard Modes!

Not a member yet? Check it out today and gain your advantage over others!

Warcraft Formula Blueprint

Wednesday, April 15, 2009

Ulduar: The Iron Council Boss Strategy Guide – World of Warcraft



General Information

The Iron Council were the 5th boss encounter of the newest World of Warcraft raid instance Ulduar. They are similar to the outer “Councils” (Kael’Thas in The Eye, The Council in the Black Temple). However, their Health Points are not shared! This means, you have to beat any single one of them.

Every member of The Iron Council has 10.000.000 Health Points for a total of 30.000.000 Health Points. Update: For normal Mode each Boss has 3.000.000 Health Points for a total of 9.000.000 Health Points.

Abilities

SteelbreakerDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

  • High Voltage: Inflicts 3000 Nature damage every 3 sec. Instant
  • Fusion Punch: An attack infused with energy that inflicts 18850 to 21150 Nature damage and an additional 15000 Nature damage per second. 3 sec cast
  • Static Disruption*: Deals 7000 Nature damage to enemies in an area and increases Nature damage taken by 75% for 20 sec. 50000 yd range, Instant
  • Overwhelming Power: The target becomes overwhelmed with power increasing damage done by 200% and causes a Meltdown after 25 sec. 60 yd range
  • Meltdown: The target melts down killing themselves and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.

Stormcaller Brundir

  • Chain Lightning: Strikes an enemy with a blast of lightning that inflicts 7400 to 8600 Nature damage. The bolt will arc to additional nearby enemies, inflicting 20% more Nature damage to each successive target. 1 sec cast
  • Overload: Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 25000 Nature damage to all enemies within 30 yards and knocking them down.
  • Lightning Whirl*: Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 7069 to 7931 Nature damage. Lasts 5 sec. Channeled
  • Lightning Tendrils**: Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 5000 Nature damage to all enemies around the caster every second. (He will follow a player as he flies over the raid)

Runemaster Molgeim

  • Lightning Blast: Unleashes a large blast of lightning, dealing 14138 to 15862 Nature damage to all enemies within 30 yards of the caster but killing the caster in the process. Instant
  • Runic Barrier: A shield of runic power surrounds the caster, reducing all damage taken by 50% and inflicting 2000 Arcane damage to attackers. Instant
  • Rune of Power: Summons a Rune of Power under a random friendly target. This rune increases damage by 50% of all friendly and enemy targets within 5 yards. Lasts 1 min.
  • Rune of Death*: Summons a Rune of Death at a random enemy target's location. This rune deals 5000 Shadow damage every half-second to anyone within 13 yards of that location. 50000 yd range, Instant
  • Rune of Summoning**: Creates a Rune of Summoning near a random enemy. This rune will periodically summon Lightning Elementals, which will rush towards random enemies and explode.
  • Lightning Blast: Unleashes a large blast of lightning, dealing 14138 to 15862 Nature damage to all enemies within 30 yards of the caster but killing the caster in the process.

* Ability will be unlocked when 1 boss is killed
** Ability will be unlocked when 2 bosses were killed

Achievements

As Ignis the Furnace Master, the Razorscale encounter is also tied to some Achievements.

HeroicDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

Normal

The Encounter

As mentioned under the general information, the three members aren’t linked together and are more similar to the trash mobs in Temple of Ahn’Qiraj Classic World of Warcraft raid instance.

However, there is a little difference: When one of the boss dies, all the other get full HP. So there is no point in focusing on all three and killing them almost immediately to avoid them getting the additional skills unlocked.

Every time a boss dies, the other bosses will get one or two new abilities, making them harder.

Stormcaller Brundir is special, in the way that he can be stunned and taunted. However, he becomes immune to taunt and stuns when he's the last survivor of The Iron Council.

More coming soon…

Tactic and Setup

If you’re going for easy mode, I’d suggest killing Steelbreaker first, then the Runemaster Molgeim and do Stormcaller Brundir as last Boss.

Phase 1 (all Bosses alive)

You should choose your tanking positions wisely. Tank Steelbreaker and Molgeim in the front corners of the room and tank Brundir far away from the raid, to prevent AoE damage.

Some notes:

  • When Brundir casts Overcharge, the tank should move away, to prevent taking to much damage and make the live easier for the healers
  • All classes with interrupt should try to interrupt Brundir's chain lightning casts
  • From time to time, Molgeim will drop a rune of power under Brundir and Steelbreaker. This will buff the boss and increase it's damage. The tanks should reposition the bosses when this happens, so that they are not in the buffing area of effect anymore, but your raids damage dealers are in this buff area to benefit from increase damage
  • Steelbreaker uses fusion tank sometimes. When this happens, the tank will need additional heal and dispel, so be careful here!

Phase 2 (1 Boss down)

After killing the first boss, the encounter will go in phase 2 and the remaining bosses will get additional Abilities (see Abilities listing above).

Phase 3 (2 Bosses down)

After killing the second boss (Molegeim), Brundir is the only one left. He gains another ability (see above). When he use his new ability, he will lift up and do massive damage to everyone around him. When he does this, run away (unless you're the tank). Sometimes he will get back to the ground, where your melee damage dealers can do some damage. However, for this tactic a raid composing of many ranged damage dealers (Huntes, Mages, Warlocks) would be the best solution for getting the first kill.

Just continue until he's dead. 

Hard Mode

Kill Steelbreaker as last of the tree Iron Council Members.

Hard Mode guide will be added when it's available

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide