Showing posts with label Boss Guide. Show all posts
Showing posts with label Boss Guide. Show all posts

Sunday, March 6, 2011

Druid - Nature’s Defender



wow warcraft alliance horde 

leveling guide

Druids are not regular nature-loving beings. They have great powers and use the power given to them in various ways. They are shape shifters that can fill in any role as a spell casting damage dealer or healer, a tank or a melee damage dealer. The Druid can only be chosen by Tauren and Night Elf players.

They are capable to transform into a Bear or Dire Bear form which increases both hit points and armor and gives them some nice tanking abilities which can be used with the use of Rage which on its turn can be gained by dealing and receiving damage. They will receive several abilities that create a high amount of threat. The nice thing about a Druid tank is that they are capable to still do great amounts of damage compared to in example a Warrior tank.

If needed the Druids can also transform into Cat form which makes a Tauren change into a Lion, and a Night Elf into a Panther. In this form their attacks can be used with the use of Energy. In Cat form they receive some nice damaging abilities and their way of fighting can be compared to the Rogue’s fighting system, including combo points and finishing moves. Both the Bear and Cat form are boosted if one spends talents in the Feral talent tree of the Druid.

wow warcraft alliance horde 

leveling guide

Melee damage is not the only type of damage a Druid can do. He also can be a great spell caster using both Nature and Arcane based spells. The Balance talent tree should be followed if you want to be a powerful spell casting damage dealer. In this talent tree, you will also be able to place a talent into the Moonkin and Improved Moonkin form. When this talent is chosen, the Druid can transform into a Moonkin, a big creature of the night, famous for his Britney Spears’ dance J. This form not only looks nice but also gives the player some nice boosts like a Spell Critical Strike Bonus, Armor, Haste Rating and bonus Spellpower. Most of these bonuses also apply on party members which makes a Moonkin a great addition to each group and raid.

wow warcraft alliance horde 

leveling guide

Then there are the Restoration Druids. The Restoration Druids are great healers and have the most Heal over Time (HoT) spells available of all healer classes. They also have several instant heals (panic buttons). The Resto Druid focuses on healing and should max out the Restoration Talent tree. At some point one will be able to choose a form called Tree of Life. In this Form he will give a bonus to all healing done on targets in a group or raid. All HoTs can be cast at reduced costs in this form and also the power of the healing spells will be increased. He will also receive some bonus armor.

Then there are the Traveling Form and Sea Lion Form that can be obtained at lower levels. These Forms increase the run and swim speed of the Druid which is very nice for leveling and even handy when the level cap is hit. Lastly there is the Flight Form which instantly transforms the Druid into a flying bird. Nice about this is that this form can be obtained at level 68.

The advantage of a playing a Druid is that you can change your build when you get bored with one and turn your tank into a healer and back etc. whenever you like. You will not get bored easily with this character. Even as a DPS Druid you can still switch forms to heal or resurrect somebody with your combat rez. The disadvantage of Druid might also be his advantage. Being capable to do so many things might be the reason that he doesn’t excel at something like tanking, like a Warrior does, or healing like a Priest.

wow warcraft formula - I made 34.163 gold from last 

patch

Wednesday, August 5, 2009

Trial of the Crusader: Anub'arak Boss Strategy Guide



General

Coming soon...

Abilities

  • Leeching Swarm Releases a swarm of insects that attack the caster's enemies, leeching 20% of each target's current health every 1 sec. A minimum of 250 health will be leeched.50000 yd range, 1.5 sec cast
  • Permafrost Freezes the ground in a small area, preventing most creatures from burrowing through it and reducing movement speed over the area by 80%.Instant
  • Pursued by Anub'arak Anub'arak is pursuing you.50000 yd range, Instant
  • Pursuing Spikes Fires a spike through the floor, impaling all targets within 4 yards, dealing 2828 to 3172 damage and knocking them up in the air. This attack ignores armor.Instant
  • Submerge Attempt to burrow into the ground. Cannot be performed successfully on ground frozen by Permafrost.2.5 sec cast
  • Summon Scarab A Swarm Scarab emerges from the ground.Instant

    Achievements

    • The Traitor King (10 player)Kill 40 Swarm Scarabs within 30 seconds in 10-player mode.
    • The Traitor King (25 player)
      Kill 40 Swarm Scarabs within 30 seconds in 25-player mode.


    Trial of the Crusader: Lord Jaraxxus Boss Strategy Guide



     

     

     

     

    General

    Health Points

    • Lord Jaraxxus 20.2M
    • Mistress of Pain 944k
    • Felflame Infernal 216k

    Abilities

    Lord Jaraxxus

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Fel Fireball Inflicts 24375 to 25625 Fire damage and an additional 9263 to 9737 Fire damage every 1 sec for 5 sec.
      50000 yd range, 2 sec cast
    • Fel Inferno Periodically inflicts 3500 Fire damage to allies within 15 yards for 6 sec.
      50000 yd range, Channeled
    • Fel Lightning Strikes an enemy with Legion Lightning that arcs to another nearby enemy. The spell affects up to 5 targets. Deals 9713 to 11287 Fire damage.
      50000 yd range, Instant, 2 sec cooldown
    • Fel Streak Inflicts 8288 to 8712 Fire damage.
      50000 yd range, Instant
    • Incinerate Flesh Burns the flesh off your bones! Absorbs the next 60000 healing received and decreases damage dealt by 50% for 15 sec. If Incinerate Flesh is not removed before it expires it will cause a Burning Inferno.
      50000 yd range, Instant
    • Legion Flame The Legion Flame inflicts 5363 to 5637 Fire damage every 1 sec, also you are creating a Legion Fire every 1 sec for 6 sec.
      Instant
    • Infernal Eruption Lord Jaraxxus summons an Infernal Volcano which causes Infernals to spawn.
      50000 yd range, Instant
    • Nether Portal Lord Jaraxxus opens a portal to the nether world, inflicting 8288 to 8712 Shadow damage to targets in a 10 yard radius of the portal.
      50000 yd range, Instant
    • Touch of Jaraxxus The Touch of Jaraxxus inflicts 3900 to 4100 Shadow damage for 12 sec and causes nearby players to be effected by Curse of the Nether.
      50000 yd range, Instant, 2 sec cooldown

    Mistress of Pain Abilities

    • Shivan Slash A whirling attack that deals 75% weapon damage and pierces through armor.
      5 yd range, Next melee
    • Spinning Pain Spike Leaps towards an enemy, grabbing them and inflicting significant Physical damage.
      50000 yd range, Instant
    • Mistress' Kiss Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
      50000 yd range, Instant

    Achievements

    • Three Sixty Pain Spike (10 player)
      Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 10-player mode.
    • Three Sixty Pain Spike (25 player)
      Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 25-player mode.

    The Encounter

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Lord Jaraxxus has quite an extensive ability list but he is roughly the same difficulty as the Beasts of Northrend encounter.

    Tactic and Setup

    Setup (25 players)

    Recommended Setup:

    • 2-3 Tanks
    • 6 Healers
    • 16-17 Damage dealers

    He hits has a melee attack which hits the  tank for approximate 12k and a few other abilities which don’t have a cooldown or have a very short cooldown.  One of these abilities is Fel Fireball (Heroic: Fel Fireball) and Fel Lightning.

    Fel Fireball can and should be interrupted and the dot should be dispelled, if you failed to interrupt it. Fel Lightning is a chain lightning type spell that hits for 9713 to 11287 Fire damage and arcs to another nearby enemy and jumps up to 5 targets. It doesn’t increase it’s damage per jump.

    The Mistress of Pain will hit the tank for approximate 7.000 damage and approx. 22.000 damage with Shivan Slash and randomly cast Spinning Pain Spike on a random raid member, which will hit for approx. 15.000 damage (approx 50-60% of the targets HP). It’s recommended to tank her near Lord Jaraxxus so your melee damage dealers can quickly switch back and forth.

    If your tank has long interrupt CDs, you should command a few 2 melees to stay on her and interrupt the Fel Fireballs, while the remaining melee damage dealers go on the Mistress. After 30 seconds, the first Nether Portal will spawn.

    Infernal Eruption will spawn Infernal Volcano will will spawn additional Felflame Infernals, who will deal approx. 9.000-10.000 Fire damage to targets within 10 yard radius where the Infernals land. Each eruption will spawn 3 Infernals. They do approx. 4.500 melee damage to the tank and 3.500 damage to all enemies within 15 yard radius. When thy use their Fel Streak ability, they will be turn into a sphere and targeting for a random target, hitting it for ~6.500 damage. After that, it goes back to the tank and continue to deal AoE damage within 15 yard.

    Both, Infernal Eruption and the Nether Portal, have same cooldowns and are timed so that they be triggered 1 min after the other event.

    Incinerate Flesh is randomly casted on a random target, which is not a tank. It will reduce the next 60.000 healing received and lower their damage by 50% for 12 seconds. If you don’t remove it before it expires it will cause 4000 raid Fire damage every second for 5 seconds. So have 2-3 dedicated healers who heal the affected target until the Incinerate Flesh Buff is gone.

    All in all it’s an easy fight and most capable guilds will get him down in their first few tries.

    Setup (10 players)

    Recommended Setup:

    • 2 Tanks
    • 3 Healers
    • 5 Damage dealers

    It’s basically same as the 25-player version, just with lower damage.

    Heroic Mode

    25 players

    Coming soon…

    10 players

    Coming soon…

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Trial of the Crusader: Faction Champions Boss Strategy Guide



    Possible Enemies

    • Death Knight Tyrius Duskblade Gorgrim Shadowcleave
    • Druid Kavina Grovesong Birna Stormhoof
    • Druid Melador Valestrider Erin misthoof
    • Hunter Alyssia Moonstalker Ruh'kah
    • Mage Noozle Whizzlestick Ginselle Blightslinger
    • Paladin Baelnor Lightbearer Liandra Suncaller
    • Paladin Velanaa Malithas Brightblade
    • Priest Anthar Forgemender Caiphus the Stern
    • Priest Brienna Nightfell Vivienne Blackwhisper
    • Rogue Irieth Shadowstep Maz'dinah
    • Shaman Shaamul Thrakgar
    • Shaman Shaabad Broln Stouthorn
    • Warlock Serissa Grimdabbler Harkzog
    • Warrior Shocuul Narrhok Steelbreaker


    Achievements

    • Resilience Will Fix It (10 player)
      Kill the enemy heroes within 60 seconds of each other in 10-player mode.
    • Resilience Will Fix It (25 player)
      Kill the enemy heroes within 60 seconds of each other in 25-player mode.

    Sunday, July 12, 2009

    Warcraft Formula: July Blueprint/Issue – World of Warcraft



    I was quite busy last week, so I missed to post about the new Warcraft Formula July Issue! Sorry for that.

    But it seems like I’m not the only one busy. Brad and T Dub are also busy tearing through the PTR to unlock new content from 3.2 and their newest issue of Warcraft Formula shows the benefits.

    So, what’s new in the July issue? Read on.

    • Latest News about the latest World of Warcraft 3.2 Patch
    • Details on the newest changes on the PvP. This time with some detailed strategies for Arena Season 6
    • Gold Making Tips: Fishing Tips and how to make easy money with it. If you like fishing, check it out.
    • And much more, like strategies.

     

    Trial of the Crusader: Northrend Beast Boss Strategy Guide



    General Information

    Northrend Beast is the second boss to be tested on the World of Warcraft 3.2 Trial of the Crusader Public Test Realm (PTR). In this encounter you have to fight 3 powerful Northrend Beasts, one after the other. The names of the Beasts are Gormok, Acidmaw & Dreadscale, Icehowl.

    A side notice: The abilities listed below are for 25 players normal version, as this is currently what my guild is testing. If i get information on the other modes, I’ll update this post.

    Abilities

    Gormok Abilities

    300x250

    • Staggering Stomp: Deals a staggering stomp that inflicts 9263 to 9737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds.
      50000 yd range, 0.5 sec cast
    • Impale: Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3500 to 4500 damage

    Acidmaw Abilities

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Paralytic Bite: Inflicts 12950 to 15050 Nature damage on an enemy and injects them with a paralytic toxin.
      5 yd range, Instant
    • Paralytic Spray: Sprays acid at an enemy and nearby targets, dealing 8325 to 9675 Nature damage and applying a debilitating paralytic toxin.
      100 yd range, 1.1 sec cast
    • Acidic Spew: Deals 2775 to 3225 Nature damage per 0.25 sec. to enemies in front of the caster.
      100 yd range, Instant
    • Slime Pool: Inflicts 5088 to 5912 Nature damage to enemy targets within the Poison Cloud.
      Instant

    Dreadscale Abilities

    • Burning Bite: Inflicts 11100 to 12900 Fire damage to an enemy and coats them with burning bile.
      5 yd range, Instant
    • Burning Spray: Sprays fluid at an enemy and nearby targets, dealing 8325 to 9675 Fire damage and coating them with burning bile.
      100 yd range, 1.1 sec cast
    • Fire Spit: Deals 9250 to 10750 Fire damage to an enemy.
      100 yd range, 1.1 sec cast
    • Molten Spew: Deals 3700 to 4300 Fire damage per 0.25 sec. to enemies in front of the caster.
      100 yd range, Instant

    Icehowl Abilities

    • Ferocious Butt: Delivers a ferocious headbutt to an enemy, inflicting 69375 to 80625 Physical damage and stunning for 3 sec.
      8 yd range, Instant
    • Arctic Breath: An icy breath that freezes targets in a cone in front of the caster, inflicting 20000 Frost damage over 5 sec.
      100 yd range, Channeled
    • Massive Crash: Leaps into the air and crashes down with massive force, dealing 11000 Physical damage to all enemies, stunning them, and knocking them back.
      1 sec cast
    • Whirl: Whirls around, dealing 9250 to 10750 Physical damage to all nearby enemies and knocking them back.
      15 yd range, Instant

      Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Frothing Rage: Increases Physical damage and attack speed by 50%.
      Instant

    Achievements

    25 Heroic

    Coming soon…

    25 Normal

    10 Heroic

    Coming soon…

    10 Normal

    The Encounter

    Coming soon…

    Tactic and Setup

    Setup (25 players)

    Coming soon…

    Setup (10 players)

    Coming soon…

    Heroic Mode

    25 players

    Coming soon…

    10 players

    Coming soon…

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Trial of the Crusader: Twin Valkyrs Boss Strategy Guide



    General Information

    The Twin Valkyrs were the the first encounter to be tested on the PTR realms. It consists, as the name suggest, of two Valkyrs: Fjola Lightbane and Eydis Darkbane.

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Abilities

    Shared Abilities

    • Powering Up: You have absorbed energy.  Causes Empowered Dark or Empowered Light at 100 stacks.
      15 yd range, Instant
    • Power of the Twins: The shared power of the Twins increases Physical damage dealt by 30% and allows the Twin to Dual Wield for 15 sec.
      Instant
    • Dark Essence: You have the Dark Essence! You absorb Dark damage, deal less damage to Dark targets and deal bonus damage to Light targets. Absorbing Dark damage can cause a Surge of Speed!
      50000 yd range, Instant
    • Light Essence: You have the Light Essence! You absorb Light damage, deal less damage to Light targets and deal bonus damage to Dark targets.  Absorbing Light damage can cause a Surge of Speed!
      50000 yd range, Instant

    Fjola Lightbane’s Abilities

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Empowered Darkness: Increases damage dealt to Light targets by 100% for 20 sec.
      Instant
    • Shield of Darkness: A Shield of Darkness that protects the sister from harm absorbing 250000 damage and prevents spell interruption for 15 sec.
      Instant, 20 sec cooldown
    • Twin's Pact: The Twin's Pact heals for 20% of their total HP.
      50000 yd range, 15 sec cast
    • Dark Vortex: Eydis Darkbane beings to cast a powerful vortex of Dark.  Channels for 5 seconds inflicting 5850 to 6150 damage every 1 sec for 5 sec.
      8 sec cast / Channeled, 15 sec cooldown
    • Surge of Darkness: Pulsing a Surge of Darkness Inflicting 1500 damage every 2 sec to Light enemies.
      5 sec cast
    • Touch of Darkness: The Val'kyr's Dark touch has affected you, inflicting 7313 to 7687 Dark damage to players under the effect of Light Essence every 1 sec.  The Touch of Darkness will not harm targets with the same attributes as it.
      50000 yd range, Instant, 15 sec cooldown
    • Unleashed Dark: The Concentrated Darkness releases its energies inflicting 12188 to 12812 Dark damage to enemies within 8 yards.
      50000 yd range, Instant
    • Twin Spike: The Twin Spike inflicts 100% weapon damage and increases damage taken by 20% for 15 sec or for 10 charges.
      5 yd range, Next melee

    Edyis Darkbane’s Abilities

    • Empowered Light: Increases damage dealt to Dark targets by 100% for 15 sec.
      Instant
    • Shield of Lights: A Shield of Lights that protects the sister from harm absorbing 250000 damage and prevents spell interruption for 15 sec.
      Instant, 10 sec cooldown
    • Twin's Pact: The Twin's Pact heals for 20% of their total HP.
      50000 yd range, 15 sec cast
    • Light Vortex: Fjola Lightbane beings to cast a powerful vortex of light.  Channels for 5 seconds inflicting 5850 to 6150 damage every 1 sec for 5 sec.
      5 sec cast / Channeled, 15 sec cooldown
    • Surge of Light: Pulsing a Surge of Light Inflicting 1500 damage every 2 sec to Dark enemies.
      5 sec cast
    • Touch of Light: The Val'kyr's Light touch has affected you, inflicting 4388 to 4612 Light damage to players under the effect of Dark Essence every 1 sec.  The Touch of Light will not harm targets with the same attributes as it.
      50000 yd range, Instant, 15 sec cooldown
    • Unleashed Light: The Light Ball releases its energies inflicting 12188 to 12812 Light damage to enemies within 8 yards.
      50000 yd range, Instant
    • Twin Spike: The Twin Spike inflicts 100% weapon damage and increases damage taken by 20% for 15 sec or for 10 charges.
      5 yd range, Next melee

    Achievements

    10 players

    25 players

    The Encounter

    Coming soon…

    Tactic and Setup

    Setup (25 players)

    Coming soon…

    Setup (10 players)

    Coming soon…

    Heroic Mode

    25 players

    Coming soon…

    10 players

    Coming soon…

    Videos

    10 players (Affenjungs INC vs. Valkyr Twins (PTR))

     

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Tuesday, June 30, 2009

    Yogg-Saron +0 (or –4) Hard-mode exploit – World of Warcraft



    This is the exploit on how the guild called Exodus killed Yogg-Saron +0/-4 (Hard-mode with no guardians up aka Alone in the Darkness Achievement).

    Update: Exodus got a 72 hours ban for exploiting this, as you can read on MMO-Champion: Yogg +0 World First Kill - Exodus Suspended 72H.

    The Exodus exploitDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    How it works:

    • Give a Holy Paladin Soulstone
    • Send in two Paladins (One Holy, other can have any spec) with the Soulstone in the Brain room. In addition 1 or 2 warlocks with Soulstone
    • When your are at the brain the Holy Paladin uses Divine Intervention; the Warlocks Hellfire themselves
      (Update: Before you flame: Divine Intervention doesn't work anymore, read on)
    • Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling GuideLet the Holy Paladin and the Warlocks wait until the Induce Madness channeling is over (You can see it in your Deadly Boss Mod (DBM) or BigWigs when he’s done with the channeling of the spell) and resurrect with Soulstone. (Druid’s Rebirth will also work)
    • The Holy Paladin has to buffs himself with Righteous Fury in order to gain 90% more agro and uses a Runic Mana Potion
    • Now the Holy Paladin has to spam heal on the Life Taping Warlocks , the immortal guardians will agro him (the Holy Paladin) and go in evade modus because they can’t reach him
    • The damage dealers outside can just focuses their dps on Yogg-Saron until he’s down.

    The second exploit

    The second exploit works as following:

    I have done YS 0 legit kill, but there is an exploit around that requires minimum effort. The method OP posted is FIXED, the way that people expect Exodus did it was that they had a tank taunting the adds. What the tank does then when he has agro is to run in and melee Yogg Saron. This will cause a Knockback which bugs up the adds and you get an "Evade". What happens then is that the adds "falls" through the ground, thus despawn. This means that a tank can get rid of all the adds, and every dps can focus on YS. The only issue here is that the tank has to take an initial hit or two, but this essentially makes P3 as easy as an old tank and spank Molten Core encounter. This method is extremely easy and worked as of 28/6-2009. I don't encourage you to do it though, since Blizzard is probably going to ban people hard for this.

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Friday, June 5, 2009

    Warcraft Formula June Update



    Already 1 month past since last update! Geez times flies by so fast… but on the bright side: There is a new update to Warcraft Formula! 

    The updates this month include:

    1. Latest WoW News: Including 3.2 tidbits, rumors and details on all upcoming stuff this summer.
    2. Achievements guide for “Glory of the Hero”: Learn the easiest way to get this Achievement and one of the fastest mounts in-game: A Rusted Proto-Drake with incredible 310% flying speed (instead of 280% on normal flying mounts)
    3. PvP and Raiding Strategies: New team updates for Arena Season 6, together with latest strategies on the newest Vault of Archavon raiding boss Emalon for Tier 8 and Season 6 epic gear.
    4. Emalon the Stormwatcher: No Ulduar strategies this time (however last issue dealt with it already). Instead there are some good Emalon and the Vault of Archavon strategies and tips & tricks.
    5. and much more…

    If you’re already member, check out the Warcraft Formula Member area and download the latest issue. If not, you can sign up and be updated. 

    Sunday, May 10, 2009

    Personal Electromagnetic Pulse Generator in Ulduar – World of Warcraft



    As engineer we got a few enchant-like gimmicks. Most of them seems quite useless or very situational. One of this situational gimmicks is the Personal Electromagnetic Pulse Generator.

    While quite useless in normal situations, it can get really useful in Ulduar as there are many mechanical NPCs there.

    Dugis Ultimate World of Warcraft Daily Guide There are some examples where you can use this:

    Trash mobs:

    • Trash in front of XT-002 Deconstructor (i.e. interrupt the Matrix Shield)
    • Trash in front Mimiron (i.e. interrupt sappers)

    Bosses

    • XT-002 DeconstructorDugis Ultimate World of Warcraft Gold Guide
      • Stun Scrap bots, to prevent XT-002 from healing
      • Stun Bomb bots, so they are in range of the scrap bots to bomb then all together
    • Mimiron
      • Assault bots
      • Bomb bots
      • Junk bots

    It should be noted that the range is huge. In case of Mimiron it basically almost stuns the whole room, which can be very useful especially if you’re learning this encounter.

    Dugis Ultimate World of Warcraft Complete Guide

    Warcraft Formula May Update



    It’s may and time for another Warcraft Formula Update.

     

    If you’re already member, check out the Warcraft Formula Member area and download the latest issue. If not, you can sign up and be updated. The summary can be below:

    • News and Updates: Current information about the patch, what got nerfed and how to overcome them
    • Dual Spec: Find the latest Specs and suggestions for dual spec, for every situation: PvP, Ulduar raid or Arena
    • Turtle Mount: Tips on how to prepare yourself to get this mount
    • Ulduar Part II: Updated strategies for the latest bosses, including hard modes and more
    • and much more…

     

    Friday, May 1, 2009

    Ulduar: Freya Boss Strategy Guide



    Freya is the 9th boss encounter of Ulduar. She’s located in the center of the valley in Ulduar.

    Freya Boss Abilities

    • Health Points: 4,200,000 (heroic), 1,400,000 (normal)
    • Sunbeam: Deals 10,638-12,362 nature damage to all enemies within an 8 yard radius of the target. 1.5 second cast time.
    • Nature’s Fury: Applied to an enemy target for 10 seconds. Deals 4,625-5,375 nature damage to all nearby players everyone 1 second.
    • Touch of Eonar: Heals Freya 24,000 health every 1 second
    • Attuned to Nature: Fight starts with 150 stacks of this buff. Each stack increases healing on Freya by 4%.

    Freya Boss Strategy Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Upon engaging Freya she will begin spawning adds. These adds heal Freya through a self buff system. At the beginning of the fight Freya will have 150 stacks of a buff, each stack increases healing done on her by 4% (600% total). Each time you kill an add one of these buffs is removed.

    Phase 1

    Adds spawn every minute.Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Wave Type 1
      • Storm Lasher: Casts area effect lightning damage in a 15 yard radius. Also casts chain lightning that hits up to 4 targets.
      • Snaplasher: Stacking debuff upon dealing damage, increases damage by 1% and reduces speed by 1%, stacks up to 99 times. As this reaches a critical mass stack you’ll need to kite these.
      • Ancient Water Elemental: Frontal cone tidal burst, deals 8,000 damage. Face these away from the main raid body.
    • Wave Type 2
      • Detonating Lasher: Spawn around Freya in a circle in packs of 12. Reduces Freya’s healing buff by 2 stacks per mob.
    • Wave Type 3
      • Ancient Protector: 1,900,000 health points, removes 25 stacks of Freya’s buff.  Also cast conservator’s grip, which prevents attacking and casting spells.
      • Stand under the healthy mushrooms to remove conservator’s grip.

    Phase 2

    During phase 2 no more adds will spawn. At this point it’s essentially just a tank and spank fight. Freya has the same abilities as in phase one. In addition, she also had lifebinder’s gift…trees spawn around Freya every 30 seconds, kill all of these within 15 second duration or they will heal Freya for 15%.

    Freya Hard Mode Strategy

    To complete Freya on hard mode you must leave the Elders up. Each elder provides an additional buff, similar to the way Sartharion’s drakes worked.

    • Elder Brightleaf: increases magic damage dealt by Freya and her adds by 50%
    • Elder Stonebark: increases physical damage dealt by Freya by 50%
    • Elder Ironbranch: increases physical damage dealt by Freya’s adds by 50%

    Phase 1

    Phase 1 is basically the same in Hard mode as it’s in easy mode. With the difference that the Snaplasher has to be kited (it’s next to impossible to tank without tank getting 1-shot).

    Phase 2

    Phase two is similar. In Phase 2 the Freya needs to be kited too every time she drops heir seeds on the ground to avoid AoE damage. Besides that, it’s tank & spank against the enrage timer.

    Freya 10 man Video

    Freya 10 man Video (Hard Mode)

    Freya 25 man Video

    Freya 25 man Video (Hard mode)

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Thursday, April 30, 2009

    Ulduar: Razorscale Boss Strategy Guide - World of Warcraft



    General Information

    Razorscale is the 3rd Boss of the newest World of Warcraft raid instance Ulduar. Unlike the past Boss, Ignis the Furnace Master, his HP is much lower. He only has 12.500.000 Health Points on Heroic and 3.900.000 Health Points in normal mode.

    Abilities

    Phase 1 Abilities (Air phase)Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Devouring Flame: Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast
    • Fireball: Inflicts 12025 to 13975 Fire damage to an enemy.

    Phase 2 Abilities (Ground Phase)

    • Flame Buffet: Increases the Fire damage an enemy takes by 1500 for 1 min. Stacks up to 99 times.
    • Wing Buffet: Knocks back enemies in a radius around the caster. 1.5 sec cast
    • Flame Breath: Inflicts 17500 to 22500 Fire damage to enemies in a cone in front of the caster. 50 yd range, 2.5 sec cast
    • Devouring Flame: Spits a Lava Bomb at an enemy, inflicting 8788 to 10212 Fire damage and deals 8788 to 10212 fire damage every 1 second to anyone staying within 6 yards of the impact, lasts 25 seconds. 1.5 sec cast

    Achievements

    As Ignis the Furnace Master, the Razorscale encounter is also tied to some Achievements.

    Heroic

    Normal

    • A Quick Shave - Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.
    • Iron Dwarf, Medium Rare - Defeat 25 Dark Rune Guardian Dwarves with Razorscale's Flame Breath on Normal Difficulty.

    The Encounter

    The Razorscale encounter is split up in to two phases.

    Phase 1Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    In the first Phase, Razorscale will be in the air. While flying, she will bomb the raid with Devouring Flame and Fireball. During this phase, the friendly Dwarf NPCs will collect mechanical parts on the ground and repair the nearby turrets.

    After the repairs are done, the NPCs will chain Razorscale and stun her for a few seconds. This repeats until she’s at 50% of her HP

    Phase 2

    Once Razorscale is on 50%, Phase 2 will emerge. Razorscale will land and you have to beat her on the ground. She will keep Devouring Flame and get 3 new abilities: Flame Buffet, Flame Breath and Wing Buffet.

    Tactic and Setup

    Setup (25)

    • It's recommended to use 4 tanks for this encounter, as there are 4 zones where the adds spawns.
    • 6 Healers are absolute minimum, if you're in full T7 gear. Probably 7, if you're guild isn't top equipped
    • Take a good balance of Melee and Range damage dealers. While melees can't do good on the boss but they do good on the add spawns. Having ranged damage dealers is good too for the Dark Rune Sentinels, as they can pretty one-shot anything that's no tank.

    Setup (10)

    • 2 Tanks
    • 2 Healers
    • 2 Melees DDs
    • 4 Ranged DDs
    • 1 Shaman for Heroism (either as Healer, melee or Ranged DD)

    Phase 1 (Air)

    Start the encounter by talking to the expedition commander. Your task is to defend the NPCs while they are repairing the turrets. Your focus lies on killing all the adds and avoiding the devouring flames from Razorscale. You have to move immediately out of it, if you got hit to avoid to getting to much damage.

    There are 4 zones (on normal only two) where adds spawn and you need tanks in any of them.

    The Dark Rune Sentinels (390.600 HP) hit for 9.000 on Plate and 30.000 on Cloth. So it's vital to tank them as far as away from the raid as possible and nuke them from range.

    The Dark Rune Watchers ( 221.800 HP) are casting Chain Lightenings on the raid which hit for 10.000 damage. They have a very high range, but can be interrupted. This being said, it's obviously that you should interrupt them whenever possible. Best is to make a rotation, so no interrupts are wasted.

    One very often reason for players dying is the combo of Fireball and Lightening Chain, where each hits for approx. 10.000 damage. So they need to be keep up at least at 80% Health Points.

    The Dark Rune Guardians (277.200 HP) doesn't seem to have anything special, just tank and spank them.

    All adds also get additonal damage if they are inside the Devouring Flame area of effect, so if you place them good (so the adds are inside the AoE and your DDs outside), it can quicken up this phase pretty much. Dark Rune Watchers are somewhat harder to get in, as they often stop for casting. 

    As the turrets get repaired you can start using them. They will fire a harpoon and chaining Razorscale. Once all 4 are repaired and fired, Razorscale will come to the ground. Once on ground, she will be stunned shortly. At this time, blow up all your cooldowns for maximum dps. The ground phase last ~30 seconds, so it's perfect time for Heroism/Bloodlust + blowing up all cooldowns.

    If you don't get her to 50% before she flies up again, repeat the process.

    Phase 2 (Ground)

    When you get her below 50%, she will land permanently. Let the tank her away from the raid (she shouldn't be facing the raid) to avoid her breathing in the raid (we already know this from other dragons, don't we?). From now on it's a simple tank and spank fight and just avoid devouring flame.

    Only important thing here is: DPS. The more dps you have, the less Flame Buffet your tank has, the less damage he takes, so high dps is very important here.

    She has an enrage timer of 10 minutes.

    Hard Mode

    Hard Mode consits by getting her to 50% in only one grounding/stun phase in Phase 1. So you need to stack dps, max dps and blow the shit out of her before he flies up again.

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Ulduar: Mimiron Boss Strategy Guide - World of Warcraft



    General Information

    Mimiron is the 8th Ulduar Boss. He is a multi-boss fight, read: You fight several bosses. In every phase, you fight one different appearance of Mimiron.

    • Leviathan MKII: ~6.900.000 Health Points (1.740.000 HP on Normal)
    • VX-001: ~6,900,000 Health Points (1.740.000 HP on Normal)
    • Aerial Command Unit: ~4,700,000 Health Points (1.600.000 HP on Normal)
    • Assault Bot
    • Bomb Bot
    • Trash Bot
    • V0-L7R-0N (MKII) 3,450,000 HP (870,000 HP on normal)
    • V0-L7R-0N (VX-001) 3,450,000 HP (870,000 HP on normal)
    • V0-L7R-0N (ACU) 2,300,000 HP (800,000 HP on normal)

    As last, you have to beat all of the 3 previous forms once again, at the same time (with 50% of their original health). That’s basically 18.500.000 Health Points (3.340.000 HP on normal) for the units plus half that in his Phase 4 to 27.750.000 Health Points to beat him completely.

    Abilities (Phase 1-3)

    Leviathan MKIIDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Proximity Mines: Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.
    • Napalm Shell: Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 7540 to 8460 Fire damage instantly and an additional 32000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
    • Plasma Blast: A stream of plasma errupts from the cannon, dealing 30000 Spellfire damage per second for 6 sec. This effect cannot be resisted. 100 yd range, 3 sec cast / Channeled, 7 sec cooldown
    • Shock Blast: Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
    • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

    VX-001

    • Rapid Burst: Unleashes a series of short plasma bursts towards a random enemy, dealing 1885 to 2115 Spellfire damage per burst for a total of 6 bursts over 3 sec.
    • P3Wx2 Laser Barrage: Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
    • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.
    • Heat Wave: Fires out a blast of heat, dealing 1885 to 2115 Fire damage instantly and an additional 10000 Fire damage over 5 sec to all enemies.

    Aerial Command Unit

    • Plasma Ball: Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast
    • Add - Assault Bot: Uses Magnetic Field - Projects a magnetic field towards the target, locking them in place. In addition, the target will take an extra 30% damage from all sources. Lasts 6 sec. 30 yd range. They drop a Magnetic Core when they die, Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources.
    • Add - Bomb Bot: These bots will walk through the raid for a moment and eventually explode for 9425 to 10575 fire damage in a 5 yards radius, run away from them!
    • Add - Junk Bot: Very weak adds, just DPS them down.

    Abilities (Phase 4)

    Leviathan MKIIDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Shock Blast: Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast
    • Proximity Mines: Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.

    VX-001

    • Hand Pulse: Fires a pulse of energy towards a random enemy, causing 6598 to 7402 Spellfire damage to all enemies in a cone facing the target enemy. 50000 yd range, 0.85 sec cast
    • P3Wx2 Laser Barrage: Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)
    • Rocket Strike: Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.

    Aerial Command Unit

    • Plasma Ball: Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast

    Achievements

    Heroic

    Normal

    • Set Up Us the Bomb - Defeat Mimiron without anyone in the raid being hit by the following on Normal Difficulty.
    • Not-So-Friendly Fire - Force Mimiron to kill a Assault Bot with a Rocket Strike on Normal Difficulty.
    • Firefighter - Defeat Mimiron after activating his Self-Destruct mechanism on Normal Difficulty.

    The Encounter

    There are 4 phases. In the first 3 Phases you fight Mimiron in his vehicles. In the last phase, all 3 vehicles will join together to a single enemy (but still all 3 previous vehicles are targetable) called V0-L7R-0N. Just like in Transformers!

    The goal: Kill all 3 parts of Mimiron at the same time (or very close to each other)

    Tactic and Setup

    Phase 1 (Leviathan MKII)

    Standard spank and tank fight. Best way to do him is to tank him in the middle of the room and have the damage dealers spread around him.

    One think to take care is, that the ranged damage dealers are at least 15 yards away from each other to prevent Shock Blast hitting more than 1 person. From time to time some mines will spawn. Simply ignore them/avoid them and don’t waste your time disarming them.

    Phase 2 (VX-001 Antipersonnel Assault Cannon)

    In this phase your raid has to spread out and fill out the whole room. It’s important that the healers are placed good so they can heal everyone and that there are no players out of range of their healers.

    You also have to watch out for the rockets. The rockets are targeting an area on the ground. However, you don’t see a mark on the ground. So if you see a rocket flying in your direction: MOVE OUT! 5-10 yards is enough, the AoE range is quite low!

    Sometimes he may also use P3Wx2 Laser Barrage. He will start spinning. When this happens, move behind the boss, to avoid the damage from this attack.

    Update: Currently there seems to be a little bug/exploit you can use, to cancel P3Wx2 Laser Barrage. However, it doesn't work always. The trick is, if he target's someone (he will look in that's persons direction) and prepare for P3Wx2 Laser Barrage, you can do Feign Death, Invisible, Vanish, Shadowmeld and similar Skills, which will cause them to cancel the attack. Also if he targets temporary NPCs (like Shadowfiend, Elemental etc) with it and they die before the preparation is done, the attack will be canceled too.

    Phase 3 (Aerial Command Unit)

    Requirements: Ranged Tank and someone to kite him

    An soul-link warlock would be perfect for this task. Let him build up some agro before the ranged damage dealers start attacking. Good measure is to wait until the first adds were spawned.

    The adds spawn randomly inside the room and are marked by a spotlight. The color of the spotlight indicate which mob will spawn there.

    Orange = Assault Bot

    Orange bots need to be kited by an ranged damage dealer (Hunters and Mage are good for it). Mage is much more preferred in this case, with specced frost bolt so he can keep him slowed down without assistance of others. Once the person who kite him has enough agro, open fire and shoot it down. 

    It's very important to focus him down as soon as possible (before next one spawns). Don't root him, as this can cause the Assault Bots to attack your melees. The Assaults Bot immoblizing spell (prevents his current target from moving, is channeled and lasts 4 seconds) can be interrupted, kicked, dispelled etc. If nothing ready, use Deathknights Freeze skill to slow him down.

    Update: There are also some other ways to avoid/remove his channeled "root" skill. For example Feign Death, Cloak of Shadows, Vanish. Problably works with PvP Trinket and Invisible too. Remind this, as it can save your (or your raidmates) life and for this encounter, you need every piece of damage dealer and healer.

    Green = Junk Bot or Bomb Bot

    This is the task for the “regular” tanks. You only need to tank the Junk Bots. The Bomb bots will just run around and blow up after a while and make sure that you don’t get hit by the explosion!

    Update: Seems like the Bomb bots doesn't explode by themselves. But there is a very nice tactic on how to avoid your raid to be blow up by them. Usually there should only one Bomb bot active. So all you need to is to slow it down or root it (i.e. roots from Druid, Frostnova from Mage or with Hunter traps) and wait until the damage on the raid/tanks is moderately. Then have a tank move to the Bomb bot and taunt/hit it (be sure that before you let the bomb explode, no one other than the tank is in it's explosion raidus).

    This way only the tank takes damage and all others can concentrate on the Boss/Assault Bots. If done correctly, there won't me much damage on the raid as Assault Bots only do melee damage and 1 hit everything that's to close. So only damage is on the Warlock tank and the tank who tanks the Junk Bots.

    After the Assault bot dies, it will drop an magnetic core. This core has to be used below the boss. It will get him down to the ground and your melee damage dealers can finally hit the boss. It lasts only 6 seconds, so make sure to blow up your cooldowns at that moment, to shorten the phase as much as possible. One reason to blow up the cooldowns there is, that the damage is increased while he’s on the ground.

    You have to time this phse correctly. Best pot to trigger it, when the Assault Bot is down (if you lack on DPS, do it when the Assault Bot is at 10% or so). Another good tip is, if you trigger this, let your ranged dps do a few hits on him (DoTs or some instants like Explosive Shot) for some extra damage and then fire at the Assault Bot again.

    Note: It’s helpful to set the loot to Free-For-All, so everyone can loot the core and speed up the process (same as the core with Lady Vahsj in Serpentshrine Caverns).

    Repeat this steps, until the boss is down.

    Phase 4 (V0-L7R-0N)

    In this phase, the boss turns all the previous “mini-bosses” into one big mecha: V0-L7R-0N (Transformers inc!). The 3 V0-L7R-0N components will have half the Health Points they had in the phases 1-3.

    One thing to notice is, that in this phase no adds will be spawned.

    • The Aerial Combat Unit from Phase 3 still needs to be tanked by the ranged tank (the Soulink-Warlock is still the best choice).
    • The Leviathan MKII has to be tanked too by a tank (preferably the one who tanked him in Phase 1 too)
    • V0-L7R-0N will cast P3Wx2 Laser Barrage more often than in Phase 2
    • Avoid the rockets (same as Phase 2 too)
    • You have to avoid the mines

    This alone sounds easy, but the trick is to kill all 3 components at the same time, otherwise they will repair themselves. So in order to achieve this, do damage to all parts until they are somewhere close to 5-6% and then split the damage dealers in your raid.

    Let the Melees focus on the Leviathan MKII and the VX-001, while the ranged damage dealers focus on the Aerial Combat Unit.

    Most cooldowns should be ready again. Once all are at 5-6%, start damage them equally and fire up the cooldowns (which should be ready again, at least some of the shorter ones). It’s unlikely the fight will last long enough to use Heroism for a second time.

    Hard Mode

    Hard Mode is quite similar to the normal way to beat him. To start the Hard Mode, you have to press a red switch on the back side of the room to start the “emergency mode”. The boss will get 25% more Health Points and deal 25% more damage.

    Additional to that, you have to beat him in less than 8 minutes!

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Ulduar: Kologarn Boss Strategy Guide - World of Warcraft



    General Information

    Sixth Boss in World of Warcraft’s latest raid instance Ulduar. The main difference to all normal bosses is, Kologarn has 3 attackable parts. Kologarn himself and his left/right arms. Kologarn has 15.000.000 Health Points on heroic and his arms have 5.000.000 Health Points each for a total of 25.000.000 Health Points.

    AbilitiesDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Focused Eyebeam: Inflicts 4163 to 4837 Nature damage to enemies within 3 yards.
    • Shockwave: The shockwave from the massive arm sweep inflicts 13875 to 16125 Nature damage.
    • Petrifying Breath: Inflicts 18750 to 21250 Nature damage every 1 sec and increases damage taken by 20% for 8 sec. (Brittle Skin - Increases damage taken by 20% for 8 sec.)
    • Stone Grip: Squeezes the life out of the target, stunning it and inflicting 5363 to 5637 Physical damage every 1 sec until Kologarn's Arm sustains 480,000 damage.
    • Overhead Smash: The not so massive attack Inflicts Physical damage and decreases armor by 25% for 45 sec. 5 yd range, Next melee
    • Overhead Smash Tremor: The massive Overhead Smash causes a tremor which Inflicts 6338 to 6662 Physical damage and interrupts casting for 8 sec.
    • Arm Sweep: A massive arm sweep that causes a shockwave that inflicts 8788 to 10212 damage to anyone in it's path. 10 sec cooldown

    Achievements

    Heroic

    Normal

    • With Open Arms - Defeat Kologarn without destroying either of his arms on Normal Difficulty.
    • Disarmed - Destroy both of Kologarn's arms within 12 seconds and then defeat Kologarn on Normal Difficulty.
    • If Looks Could Kill - Defeat Kologarn without any raid member being hit by Focused Eyebeams on Normal Difficulty.
    • Rubble and Roll - Defeat Kologarn with 25 Rubble creatures alive on Normal Difficulty.

    The Encounter Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Kologarn is a so-called stationary boss. He can’t be moved, positioned or turned around. Similar to Rangaros, when there are no melee attackers in his range, he will cast Petrifying Breath into the raid.

    As mentioned above, he also has two arms, which are “mini-bosses” on their own and they do damage to the raid. The left arm will hit the whole raid for 12.000 periodically and the right arm will periodically take a random player and do damage to them until the raid does 450.000 damage to this arm.

    Tactic and Setup

    You will need 3 good equipped tanks for this encounter. Once a tank gets 2 stacks of Overhead Smash, one of the other two tanks should taunt the boss. So basically you have to do a tank rotation until the first tanks lose his debuffs.

    It’s crucial for the success that all three tanks survive and none of them dies! During the fight, his both arms will do some serious damage to the raid. Make sure, that you have enough group healers within your ranks to heal up (left arm does 12.000 damage to the whole raid). If one player is picked up by Kologarn’s right hand, it’s important to focus heal on this player.

    The raid should redirect all their damage to the right arm, so the player in Kologarn’s right arm will be freed again.

    When one of the arms is killed/destroyed, a few elementals will spawn. They need to be killed quickly. However, the arms are not gone forever. They will respawn 60 seconds after they have been destroyed. The good news: The Health of the Arms is taken from the Kologarn’s Health Point pool. So killing an arm can hurt him too, when the arm respawns again. 

    Update: It’s a good strategy if you only focus and kill the right arm. The damage of the left arm is healable and not as dangerous as a raid member dying if you don’t free him out of the right arm. So simply focus the right arm at beginning of the fight. If he pick up someone, there is no DPS loss on switching targets and as all the DoTs and debuffs are up, he will lose the 500k HP very quickly.

    Once the Arm is destroyed, focus the boss for a few seconds until Tanks got enough agro on the elementals and bomb them away. Continue to dps the Boss himself until his right arm respawns. When the right arm respawns, focus it again until it’s dead and repeat until the boss dies.

    Hard Mode

    Coming soon…

    Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    Ulduar: Ignis the Furnace Master Boss Strategy Guide - World of Warcraft



    General Information

    Ignis the Furnace Master is one of the earlier Bosses in World of Warcraft latest Raid instance Ulduar. He has approximate 24.000.000 Health Points on Heroic. The Iron Constructs have 3.810.000 Health Points on Heroic.

    Abilities

    • Flame Jets: Stomps the ground causing geysers of flame to erupt under all enemies. These geysers deal 8483 to 9517 Fire damage, knocking the targets into the air and interrupting any spells being cast for 8 sec. In addition, the targets take 2000 Fire damage per second for 8 sec. 2.7 sec cast Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide
    • Scorch: Fires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 3770 to 4230 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 7540 to 8460 Fire damage every second to all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.
    • Slag Pot: Charges and grabs a random enemy target, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 7500 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 150% for until cancelled.
    • Strength of the Creator: Increases Ignis' damage by 15% each time an Iron Construct spawns. Stacks up to 99 times.

    During this encounter, the boss will spawn several adds. Task of the raid is to deal with them by heating with Scorch Ground AoE and kite them into the water while they are melting. Below you can see the abilities of the adds:

    • Heat: Blasts all nearby Iron Constructs with intense heat, increasing their movement speed by 5 and haste by 5. This effect stacks up to 20 times. If this effect stacks to 20, the affected Iron Construct will become Molten.
    • Molten: The Iron Construct becomes Molten, increasing haste by 100%. In addition, Flames erupt out from the caster every second, dealing 4713 to 5287 Fire damage to enemies within 7 yards. Drag the Construct in the water and it will become Brittle.
    • Brittle: The cold water causes molten Iron Constructs to rapidly solidify, rendering them unable to act. In addition, if they are dealt more than 5000 damage during this state, they will shatter, dealing 18850 to 21150 damage to all enemies in a 10 yard radius.
    • Shatter: Deals 18850 to 21150 Physical damage to all enemies within 10 yards. Damage from this effect ignores armor.

    Achievements

    As with most bosses in Wrath of the Lich King, there are also Achievements tied to Ignis the Furnace Master!

    Heroic:Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

    • Heroic: Shattered - Defeat Ignis the Furnace Master after shattering 2 Iron Constructs within 5 seconds on Heroic Difficulty.
    • Heroic: Hot Pocket - Survive being thrown into Ignis the Furnace Master's Slag Pot on Heroic Difficulty.
    • Heroic: Stokin' the Furnace - Defeat Ignis the Furnace Master in 4 minutes on Heroic Difficulty.

    Normal:

    • Shattered - Defeat Ignis the Furnace Master after shattering 2 Iron Constructs within 5 seconds on Normal Difficulty.
    • Hot Pocket - Survive being thrown into Ignis the Furnace Master's Slag Pot on Normal Difficulty.
    • Stokin' the Furnace - Defeat Ignis the Furnace Master in 4 minutes on Normal Difficulty.

    The Encounter

    Ignis the Furnace Master is a standard tank and spank encounter with the only difference of the iron constructs which need to be heated until they melt and cooled down in water.

    Tactic and Setup

    He will cast Scorch from time to time, which leaves an ground area of effect. Now your task is to kite the iron constructs into this ground area effect. As long the iron constructs are in this aoe effect, they will get a heating buff. Once the buff stacks up to 20, they will be melting.

    When they are melting, they will do damage in a 7 yard area (~5.000 damage every second). So make sure no one stays to close to them. If there are more Iron Constructs active, tank them away from each other.

    Now you have to pull/kite them into the water, which turns them brittle. This will stun the iron constructs and increase the critical chance against them by 50% and they will shatter, if they are hit for more than 5.000 damage with a single ability.

    Be aware: When the Iron Construct shatters, it will deal around 20.000 damage in 10 yard radius. So no melees should be around it, after they got brittled! Only ranged Damage dealers (preferrably Mage, Warlock or Moonkin who have High-hitting spells)

    For every shattered construct, one buff stack will be removed from Ignis, reducing his damage.

    Caster should watch for Flame Jets and avoid being hit as it will cause a school lock for 8 seconds (same as counterspell).  That's basically all

    Hard Mode

    Hard mode not available for this bossDugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide