Showing posts with label Talentspec. Show all posts
Showing posts with label Talentspec. Show all posts

Saturday, March 19, 2011

Everything You Need to Know about WoW Dailies



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leveling guideWoW dailies are the best way to earn reputation, purchase some must-have items and enchantments, and have a stable way of earning WoW gold. However, sometimes it can be difficult knowing which daily quests to do or which part of Northrend to focus your efforts in. A WoW dailies guide like Dugi’s Dailies and Events Guide can really help you out in this respect. Just start your daily quest effort by asking yourself what will help your character the most right now: gold or reputation?

WoW Dailies for Gold or Reputation

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leveling guideThe beautiful thing about some of the WoW dailies is the fact that they earn both reputation and large stacks of gold. Some of the highest paying WoW dailies are located in the Storm Peaks, and they earn you about 13 gold per quest, plus 250 reputation points with the Sons of Hodir. Most classes will need to be exalted with the Sons of Hodir for a variety of reasons. This faction offers shoulder enchants for most classes, in addition to exclusive recipes for some gems and an exclusive tailoring recipe for the glacial bag. The Sons of Hodir daily quests should be among the first ones you do. In fact, you may even be able to begin doing some of them before you reach level 80, as long as you complete the prerequisite quests so you can become friendly with the Sons of Hodir. You won’t be eligible for the WoW dailies for the Sons of Hodir if you are not friendly with them. Also remember that you can keep doing these daily quests for gold even after you reach exalted status with the faction. That 13 gold per quest is among the highest gold dailies in the game.

Just the Reputation

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leveling guideIn some cases, you may want to complete some WoW dailies just to earn reputation with a faction. The best way to go about this is to check a reliable WoW dailies guide like Dugi’s Dailies and Events Guide. This will show you where you need to go to earn the reputation you need. Perhaps you’re seeking an achievement for reputation or there is something very specific you need from a smaller faction in the game. These scenarios are no problem at all when you have a WoW dailies guide to help you out.

Just the Gold

If you’re all about earning WoW gold and could care less about reputation, then you can complete any of the WoW dailies you want. However, you may want to focus on the ones that earn you the most gold. The highest paying gold dailies pay out 22 gold per quest, but these quests do require that you have a group of five people. The next step down is 20 gold per quest, and most of these are solo dailies that are available in the Sholazar Basin area. The next step down is 13 gold per quest, and these are available in Sholazar Basin, the Storm Peaks, and the Icecrown Skybreaker.

wow warcraft formula - I made 34.163 gold from last 

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Dailies Guide for Gold Farming



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leveling guideDaily quests are an important part of World of Warcraft. They’re used for gold farming, reputation farming, and professions. Dailies are the quests that appear as a blue exclamation point instead of the standard gold one, and they can be done once a day, every day. Each of your characters can complete up to 25 daily quests per day, so you’ll want to pick and choose which ones you complete.

All daily quests will grant you some gold, but some will grant you more gold than others. Here’s a quick dailies guide for gold farming to help you pick out the daily quests that bring in the most gold. The highest paying gold dailies pay out 22 gold, but they do require having four other people to complete them, so we’re focusing this dailies guide on daily quests you can complete on your own.

Dailies Guide for Sholazar Basin

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leveling guideEach of the daily quest areas in Northrend have about the same number of dailies available, but Sholazar Basin has a couple of quests that do pay 20 gold. There are 15 gold farming dailies in Sholazar Basin, although seven of them only pay 6 gold each. However, three of the gold farming dailies in Sholazar Basin do pay 20 gold, and the rest of them pay 13 gold each. This makes Sholazar Basin one of the highest ranking places for gold farming through daily quests. Just remember to check both of the two daily quest areas in Sholazar Basin. They are the Rainspeaker Canopy and Frenzyheart Hill. One good thing about these two areas is that you will also earn reputation with either the Oracles or the Frenzyheart Tribe.

Dailies Guide for the Storm Peaks

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leveling guideIf you’re looking for consistency as far as gold earned per daily quest, then you should check out the Storm Peaks. There are 13 daily quests available in the Storm Peaks, and most of them pay 13 gold each. Most of the dailies in the Storm Peaks are located in either Dun Niffelem or Brunnhildar Village, but there is also one located in K3 and one located in Frosthold. Completing the dailies in the Storm Peaks is a nice way to do several quests all at once and walk away with some nice bank in a short amount of time. Another note about the quests in the Storm Peaks is that most of them earn you reputation with the Sons of Hodir.

Dailies Guide for Icecrown Skybreaker

Another great place to do gold farming through daily quests is the Icecrown Skybreaker area. There are 11 daily quests on the Skybreaker, although two of them do require groups of five people. Those two pay out 22 gold, while the other 9 quests can be done on your own and pay out 13 gold each. The nice thing about the Skybreaker is that all of these quests are located in a rather small area, so there’s less time running around and gathering up your daily quests.

wow warcraft formula - I made 34.163 gold from last 

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Wednesday, March 9, 2011

Warrior Leveling Guide



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leveling guideSome players really enjoy tanking and see no problem in leveling their Warrior as a Protection Warrior. Shield Slam and Revenge do decent damage and also Shockwave is nice at later levels. If you want to speed up your leveling though, you should definitely explore the Fury talent tree. Two one-handed weapons should be used until you can equip two two-handed weapons.

I have made two builds. One will also take the Impale and Deep Wounds of Arms while the other is even more focused on Fury. It is up to your preferences which ones you would choose.

Warrior Leveling Build With a Little Arms

Warrior Leveling Build Fury + Imp Charge

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leveling guideI would advise you to at least first take Improved Charge in the Arms Tree. Then you can continue with 5% crit rating in the Fury tree and go on down from there. Aim to get Death Wish, Precision and Weapon Mastery asap so you don’t miss that often and Deathwish is a nice damage boost. Flurry is extremely nice and after you take this ability you really get that ‘Rogue-in-plate’ feeling because you really make sushi out of your opponents.

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leveling guideNext in line is Blood Thirst which does not only do a great amount of damage, but also restores health over time. This ability is just great for leveling because it is one of the few life-giving abilities a Warrior has.

Now you will get to choose between some nice damage dealing abilities. Do move down in the tree though and pick up the remaining ones at later levels. Get Rampage as soon as possible, it is a great ability that boosts your damage significantly and only costs one talent point.

You can see that Blizzard wanted to improve the ever so useless Slam ability of the Warrior and you can see that they succeeded. You will have a 20% to instant cast Slam and its damage gets improved to. Whirlwind and Cleave as well get a damage boost in this three which makes the Warrior more capable to deal with multiple mobs at once.

Finally you got Titan’s Grip. Man did I love to see my Warrior looking ba%&$s with two two-handed weapons. Of course, it doesn’t only look great but it will also give you a whole different game play. Ok, you will need to get a lot of hit rating to make up for the hit rating loss but it is kinda cool that the Warrior, the weapon master that always could wield all weapons, can now wield two two-handed weapons instead of the Death Knights in example, which the words once spread before the release of WoTLK.wow warcraft formula - I made 34.163 gold from last 

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Warlock Leveling Guide



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leveling guideWarlock can be capable to level up really fast. Mana brakes is not a word you can should find in a Warlock’s dictionary because you should use Life Tap to convert health into mana and then use Drain Life to fill it up, if necessary, because most of the times your health will restore gradually while your pets are taking the hits or you are fearing the mobs.

Two great abilities that you should use all the time are the Create Healthstone and Create Soulstone abilities. Consuming a Healthstone will save your life many times and when you do die you have your Soulstone on you so you can resurrect on the spot.

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leveling guideAs a Warlock you should stay Affliction until you reach level 70.

Warlock Leveling Build 1-70 Affliction

With the Affliction talent build you will increase all your DoT spells and will also gain a few great spells. It starts off nice with Improved Curse of Agony. Suppression and Improved Drain Soul will give you less mana problems. Soul Siphon and Improved Life Tap will also help you to maintain your health and mana.

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leveling guideThen you got Amplify Curse and Fel Concentration that will help you cast better and faster. Then you increase your range and some damage of some spells. Curse of Exhaustion is an option, handy for PvP realms. Siphon Life and Shadow Mastery are extremely good.

Two other great spells you will learn are Unstable Affliction and Haunt. Both are great damage spells. Improving your Felhunter goes well with Dark Pact.

Once you enter Northrend you should switch your build to a Demonology - Affliction build.

Warlock Leveling Build 70-80 Demonology - Affliction

So basically this build is about having a Felguard and Siphon Life. While boosting your Demon Pets you can still do good damage with the DoT’s the Warlock has. The Affliction tree offers a lot of health gains which you can of course convert to mana so basically a lock with this talent build will have no down time.

The Demonology is to mana consuming to be an effective leveling build. The Affliction tree is great though to preserve mana and deal a lot of damage. With an Affliction talent build however you should place all your dots on several mobs so the leveling speeds up a bit. You will have a lot of survivability through the Affliction tree and Demonology tree at later levels. The Felguards are also really nice and do add up to the damage. They can affectively tank a few mobs with their Cleave for a bit while you start placing the DoTs.wow warcraft formula - I made 34.163 gold from last 

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Shamans - Spiritual Casters With Lots of Totems



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leveling guideShamans are a nice class with a lot of different spells and abilities. You can play a Shaman in several ways. You can choose to be either a Melee or Spell casting damage dealer or become a Healer. The Shamans could only be played by the Horde races until the release of the Burning Crusade when the Draenei of the Alliance made it possible to become an Alliance Shaman. Shamans can wear all weapons except swords and are dependent on leather armor till level 40 and can then wear mail armor.

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leveling guideShamans are well known for their ability to place totems that boost both themselves and party members. There is a great variety of totems that can be cast and these are divided in four schools: fire, water, earth and air totems. Only one totem of each school can be active at a time. Besides the totems, a Shaman also has another great ability called Blood Lust, or Heroism for Draeneis, which boosts all party and raid members haste rating by 30% for 40 seconds. Not to forget, the Shaman can also summon a Fire and Earth Elemental from time to time.

Then there are several abilities that the Shaman can benefit greatly from during leveling and basically in any kind of scenario. The Shamans have an ability called Reincarnation which comes with a cooldown of one hour. The Shaman will be able to resurrect the moment he gets killed if this ability isn’t on cooldown. It does require a reagent called ‘Ankh’. The Shaman can also learn Ghost Wolf at level thirty which improves his running speed which is nice for leveling, even though mounts can be used at level 30 now as well. Shamans also have Astral Recall which basically serves as another Hearthstone, this one has only 15 minutes cool down though and doesn’t cost you a spot in your bag!

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leveling guideAs you can read above, the Shaman truly does have some great abilities. The talent trees will provide you with even more cool spells and abilities.

To begin with there is the Elemental talent build which is meant for casting damage dealers. You will use lighting and fire attacks to maximize damage. A nice AoE spell that becomes available later is Thunderstorm which does nice damage and knocks back enemies.

Then there is the Enhancement talent build. This build is created for melee damage dealing Shamans. This build will allow the Shaman to equip two one-handed weapons and will also give him some great melee attacks. If the Enhancement build is followed to the end you will be able to summon two Spirit Wolves which are extremely powerful both in PvE and PvP.

Finally there is the Restoration build which is focused on healing. Shamans can be great healers with their Earth Shield, Chain Heals, Healing Waves, Mana Totems and Riptide. The Restoration talent tree does not only give new abilities but also gives great boosts to already existing abilities.

A Shaman is easy and fun to level with all these abilities. Another nice thing a Rogue in example does not have is that you can switch between melee damage, being a caster and a healer whenever you like.wow warcraft formula - I made 34.163 gold from last 

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Rogue Leveling Guide



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leveling guideA Rogue is a pure DPS class that wears leather armor and should focus on getting a lot of Agility which will give him some Dodge chance thus survivability while leveling. A Rogue also has some nice stunning attacks that should always be used to minimize damage done to him. First Aid is definitely necessary to minimize a Rogue’s downtime.

The Rogue has three nice talent trees and they all have their pros and cons. If you want to make a nice leveling build you should check out the one below because it takes a bit of all three talent trees and it will give you a lot of useful abilities and boosts to level up like crazy.

Rogue Leveling Build

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leveling guide

You should start by putting some talents in the Combat tree. Start with Dual Wield Specialization and then go for Precision to make sure you hit a lot with both weapons. Now go for Deflection because you will encounter a lot of melee mobs and that makes 6% parry chance really nice. Skip Riposte but do take Endurance so the cooldown of Evasion and Sprint are much shorter. These two abilities are great while leveling. Now Improve your Spring and Dodge chance and finally take Blade Furry which is just great when you’re fighting two mobs at once. It increases your damage by 20% anyway for 15 seconds so even if you’re fighting one mob it’s quite good.

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leveling guideNow put five points in Malice at the Assassination. Take Ruthlessness and Puncturing Wounds. Do take Vigor asap because it is really nice to have 110 Energy. Take Lethality to improve the damage from your critical strikes and then go for Vile Poisons and Improved Poisons. Take Cold Blood which is a killer and Fleet Footed to increase your movement speed which is always welcome while leveling. Take Quick Recovery and then take Sealed Fate to apply combo points faster which is a nice combo with Cold Blood.

Take Overkill so you can do more damage when you come out of stealth and then take Deadly Brew so runners won’t be much of a menace since they get their movement speed reduced with 70%.

Take Deadened Nerved to reduce damage done to you and take Weaknesses to increase all damage done by 6%. Last but not least you should take Mutilate in this tree which is a nice attack.

Take Relentless Strikes and Opportunity from the Subtlety tree and you have a great leveling build.

With this build you will have more Energy-boosting talents, two great attacks in Mutilate and Blade Furry, increased movement speed, a lot of crit and hit rating, some Poison specialization, some Dodge and Parry chance, and you will have your Sprint and Evasion improved.wow warcraft formula - I made 34.163 gold from last 

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Monday, March 7, 2011

Priest Leveling Guide



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leveling guideA Priest is a great character to play, especially because he is by most recognized to be the best healing class at level 80. Getting a Priest to the level cap has never been really easy or fast. However, I recently leveled an Alliance Priest, after having leveled a Horde Priest 4 years ago, and I must say that the mana-issue while using the Shadow build wasn’t really a problem. You can’t expect to be Holy or Discipline and expect to level up as fast as a Shadow priest. Only if you have some friends that will boost you whenever you want to play you can consider this but if you know you are the one that has to do it, Shadow is the way to go.

Let’s have a look at the talent tree:

Priest Leveling Build

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leveling 

guideAs you can see, all Shadow talents are chosen in this build. It speaks for itself that you do move down the talent tree as fast as possible and later take the less important leveling talents like Improved Spirit Tap, Shadow Affinity, Veiled Shadows, Psychic Scream, Silence etc. The talents are quite good though so at a later level they should definitely be taken.

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leveling guideThe Shadow tree starts nice with Spirit Tap. While leveling this talent is so great because it greatly improves your mana regeneration after each kill. Once you got your points there you should skip Improved Spirit Tap and put two points in Blackout. Then put points in Improved Shadow Word Pain and Shadow Focus. Put a point in Mindflay once you hit level 20, it’s not that strong in the first few levels you’ll have it, especially if you have a nice wand but it will become stronger and stronger. Use four talent points in Improved Mindblast to reduce its cooldown.

Leave Veiled Shadows for what it is for now and go for Shadow reach and Shadow Weaving, both great talents. Now go straight for Vampiric Embrace which is a nice and free spell that will restore some hitpoints in your fights. Put three points in Focused mind and one in Improved Vampiric Embrace.

Now you can choose either between Darkness and Mind Melt before Shadow Form becomes available! Now this is what you have probably been waiting for while leveling. Your damage will be increased while damage taken will be decreased, it’s just too sweet. Also take the Improved version asap because of the reduced pushback which is nice for your Mind Flay among other spells.

Now take Vampiric Embrace when you get the chance because that is a great damage dealing and mana restoring ability.

All the talents in the downside of the tree are great and it’s up to your preferences which you’d like to take first. You should take Dispersion, a real life saver and mana-generator, whenever you get the chance.wow warcraft formula - I made 34.163 gold from last 

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Sunday, March 6, 2011

Paladin Leveling Guide



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leveling guideA Paladin has received some great boosts with the WotLK expansion. It is especially their damage tree that has gained a lot of improvements. In this guide I will explain which talents should be used and for what reason.

Let’s first have a look at the build:

Paladin Leveling Build

You basically take all the Retribution talents except for Deflection and Divine Purpose, except if you plan to play with somebody else often, then you can make a few changes and use Divine Purpose.

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leveling 

guideWhat makes the Retribution tree so powerful? To begin with you will improve your Blessing of Might which is the Blessing you will be using on yourself all the time to increase your attack power. Then you got your Improved Judgment which allows you to use Judgments more often which also results in a lot more damage output.

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leveling guideHeart of the Crusader is not only great for single playing and can also increase the damage of entire parties and even raids. Pursuit of Justice is really great because it improves both your movement speed as well as the mounted movement speed by 16%!

Then you have some other nice talents and you will end up being able to choose Sanctified Retribution which allows you to turn on your Retribution Aura which increases Holy damage done by 10% which is really nice. This one gets even better when you get the Improved and Swift retribution upgrades more down in the talent tree.

You will also be able to take Repentance which is a great crowd control ability. The Art of War allows you to instantly heal when some of your damaging abilities have a critical strike and that is just great because it keep you going. You will need some mana however but that is provided through Judgements of the Wise which gives a nice boost to your Judgement spells: you will receive 15% of your mana whenever you cast a Judgement spell and you will also get the replenishment effect which restores even more mana.

With Crusader Strike and Divine Storm you will gain two ace abilities when it comes down to dealing great damage. Together with your Seal of Command and your Retribution Aura you will be able to deal out massive damage. Righteous Vengeance is also really nice and adds to all the damage dealt in the form of a DoT (damage over time) talent.

Al together you can say that the Retribution tree is just great for leveling. While still being able to heal you can dish out massive amounts of damage and hit that level cap in no-time.wow warcraft formula - I made 34.163 gold from last 

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Mage Leveling Guide



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leveling guideAs a Mage you have some great advantages while leveling. Of course, many classes have their pros and cons but a Mage is great to level because he can make his own food and water, teleport to cities from one to another continent and is able to Blink which also reduces run-time. As for the best leveling build, the opinions are divided. Some would swear with the Frost build because it is more mana efficient. I however, would go for a Fire/Arcane build for the simple reason that you take down the enemies faster and the Arcane tree will provide you with mana regeneration and more stats.

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leveling guideLets first have a look at the full Fire talent tree though.

Mage Leveling Build: Fire

As a Fire Mage you can start attacking with either a Fireball or a Pyroblast, shoot a 2nd Fireball and then a Fire Blast. If the target isn’t dead yet you just Frost Nova, take a step back and make another Fireball+Fire Blast combo. Blast Wave and Dragon Breath will also become available at a later level and they can do the finishing touches as well.

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leveling guideNow why I didn’t take Improved Scorch is because you don’t use Scorch until you get the Hot Streak talent. Molten Shields, Fiery Payback and Blazing Speed are not necessary for leveling purposes. I did choose Impact (I know many Mages skip this one) because it’s nice for leveling. If you manage to use three or four Fire based spells before the mob reaches you, you have a 30-40% chance to stun the mob for two seconds before he even reaches you.

I took a bit of Frost because of the reduced mana cost of both Frost and Fire spells through the talent called Precision.

Another option, and my favorite, is to go Arcane+Fire which is a nice combination.

Mage Leveling Build: Fire/Arcane

This build has a mana preserving advantage because 60% of the regeneration continues while casting. You will also be surprised with the amount of critical hits you will get with this build which will also refund 30% of the spell’s costs. You will also have 10% more Spirit and 15% more Intellect. Arcane Concentration will allow about 10% of your spells to be cast free of costs.

This build will not give you AoE spells likes Blast Wave and Dragon Breath but will be mainly focused on Fireballs, Pyroblasts and Fire Blasts. Your Arcane Explosion will be boosted a bit so that is a good choice for AoE purposes. Presence of Mind and Arcane Power will give you two extra great abilities that will cause high burst damage when needed.

You can choose to go full Frost but especially in the first 30 levels you will be a lot worse of than the builds stated above. Shatter then becomes nice, and later you got Icy Veins, Water Elemental, Cold Snap etc. but the damage output of this build isn’t as high as compared to the ones above.wow warcraft formula - I made 34.163 gold from last 

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Hunter Leveling Guide



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leveling guideHunters are known to be one of the easiest, if not easiest class to level. Send in your pet, put autofire on, go for a coffee, come back and see that your pet didn’t only kill the mob you wanted him to attack but also 3 other mobs that attacked you while you were AFK. No but seriously, a Hunter is easy to level.

How do your maximize your efficiency though and reach the level cap as soon as possible? The answer is quite easy for this one; The Beast Mastery Tree.

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leveling guideThe Beast Mastery talent build will make your pet a lot stronger and this will make it easier for your pet to keep the enemy NPC’s attacking him while you do steady damage with your ranged weapon.

Here you can see a nice leveling build for a Hunter:

Hunter Leveling Build

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leveling guideChoose Hawk Eye and Lethal Shots to boost your damage and range a bit.

From the Beast Mastery talent tree you can skip Imp Aspect of the Monkey because you will not be the one taking the hits. Imp Revive Pet isn’t necessary for leveling. I would choose to put only one point into Imp Mend Pet because of the Dispelling purpose.

Thick Hide isn’t bad at all but I would rather go with some damage abilities instead of some bonus armor.

When you choose this build your pet will receive:

+10% Health
+10% Crit
+100% Focus Regeneration
+9% Dodge
+10% Attack speed
+15% Damage
+10% Movement speed
+4 Additional Skill points

This all together with a lot of nice abilities that will be gained in this talent tree like Intimidation, which make the pet stun a target and creates a high amount of threat, Bestial Wrath, which causes the pet to do 50% (!) bonus damage for 18 seconds.

The Hunter himself will also receive quite a few nice boosts through this talent tree like 20% Attack Speed, 5% Health, Improved Aspects and other nice boosts given through the pets abilities.

Besides these abilities the Hunter and his pet will also move around the areas quicker because the Aspect of the Cheetah and Aspect of the Pack abilities will become more effective, a 10% mounted speed increase is given as well as a 10% bonus to their normal running speed.

Another nice thing of this talent tree is that the Hunter can Tame some creatures that otherwise could not be Tamed.

Al together, the Beast Mastery talent tree is the way to go. The Marksmanship talent tree looks nice and it definitely gives a great boost to the Hunters damage. However, you will notice that your pet can’t keep the mobs on him and that they will come for you, which makes it all a bit less nice. The Survival talent tree is nice at later levels, especially for PvP.wow warcraft formula - I made 34.163 gold from last 

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Druid Leveling Guide



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leveling guideA Druid is a great class to level no matter if you choose to level as a Feral Druid or as a Balance Druid. Reason for this is that you are still able to heal up after you get some damage. In this article I will describe a great Feral Leveling build and a great Balance leveling build. The Restoration tree can be partially taken as you will see but a full Restoration build will slow down your leveling.

Feral Druid

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leveling guideAs a Feral Druid that wants to level up fast you should specialize in your Cat Form ability because the damage done in Cat Form is better than the Bear Forms available. There are some talents that are better for Bears then for Cats so these can be skipped. Please note that this is a solo leveling build that focuses on maximizing the damage of your Cat Form.

Feral leveling build

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leveling guideInstead of saying why the talents that are chosen are chosen, I will tell you why you can skip the ones that are not:

Feral Instinct: Swipe is a Bear’s ability so you can skip it. The reduced chance to become visible is not important while leveling.

Thick Hide: This talent supports the tanking kind of Druids, not adding anything to quicker leveling.

Brutal Impact: It is more of a Bear ability since it reduces the cooldown of Bash and makes Bash last 1 more second. While for a cat it only gives an additional 1 second to his Pounce stun duration. It’s not bad though so that’s why you can spend a point here.

Natural Reaction: Pure Bear talent.

Primal Tenacity: Not good for leveling purposes since you will remain in Cat Form and fear and Stun effects are not a killer while leveling.

You should add some Restoration talents to this build because of three reasons: Improved Mark of the Wild which is still one of the better buffs out there, Naturalist which increases your damage done by 10%, and finally Omen of Clarity which gives you a chance to use your abilities without spending Energy.

Balance Druid

As a Balance Druid you just try to get as much possible damage but also don’t want to run out of mana too often.

Balance leveling build

Genesis: Isn’t really worth it since Moonfire and Wasp Swarm are the only Dot’s that can be used.

Brambles: Yes, a lot of Entangling Roots can be used while leveling + Thorns, Bark skin and Treants boosted.

Improved Faerie Fire: More something for raids, you don’t want to spend time casting this on a mob.

Both the Feral and Balance talent build focus on maximizing the damage output. Why? Well the answer is simple; you don’t need a lot of survivability because you can heal up from time to time anyway. wow warcraft formula - I made 34.163 gold from last 

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Death Knight Leveling Guide



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leveling guideOnce you have created your Death Knight you will see that you have no talent points yet. That can be quite weird for a level 55 character but you shouldn’t worry. The quests in and around the Ebon Hold will all give you talent points. But how exactly should you use these to level up your Death Knight really fast?

Well, that’s what this guide is about. I will explain which talent build is nice and for what reason.

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leveling guideTo start with I must say that the Death Knight is a great class that has nice abilities like a pet, great damaging spells, plate armor and heavy normal attacks. The talent trees are Blood, Frost, and Unholy.

wow warcraft alliance horde 

leveling guideWhat you are looking for while leveling is a build that allows you to continue fighting and speed you up in any other way possible. That’s the reason why I say that a Blood/Unholy build would be the best for leveling. Assuming that you will level solo, I have made the following build and you will see that this build is great for solo leveling:

Death Knight Leveling Guide

Let’s start with the Blood talents. Butchery is just great for leveling and should be taken no matter which build you decide to make if you want to level fast. Then you got some nice talents that improve your damage and then you see Rune Tap and the Improved Rune Tap talent. This is one of those talents that will keep you going because it will restore your HP. Then you have Vendetta, Mark of Blood, Blood Worms, Blood Aura, and Vampiric Blood that will also help you to keep your hit points up. With all these talents you basically can’t die while leveling.

With Hysteria, Hearth Strike, Might of Mograine, Blood Gorged and Dancing Rune Weapon you will have great damaging abilities.

The reason you should focus on Unholy a bit as well is that you will become a bit more effective when it comes to AoE damage with Morbidity and Corpse Explosion. Then you have a 5% Dodge chance through Anticipation and some extra stats from Shadow of Death. The reduced cooldown on Death Grip is also very handy. Last but definitely not least is On a Pale Horse. This talent is great for leveling and will reduce your traveling time. A side effect of this nice leveling talent is that your stun and fear effects will be reduced by 20%.

Altogether you can say that this build will keep you going because of all the health gaining abilities the Blood tree has to offer. The Blood tree also has a few nice damaging abilities while the Unholy tree adds a bit of AoE damage and reduces your traveling time. Nice thing about this talent tree is that you are also capable to deal with opponents in PvP situations, which is especially nice on PvP realms.

wow warcraft formula - I made 34.163 gold from last 

patch

Saturday, April 24, 2010

Blue Post: Celestial Steed, Mastery & Multiple Trees, Combatlog and raids



Quote from Blizzard staff
Celestial Steed (not) limited quantity
The store itself does not act as a generator for loot codes, so a set number of codes had to be added to the store. That number is very high. If it's ever reached, we can add more. The item offer isn't intended to be of a limited quantity. (Source)

Mastery and multiple trees
If you are a 5/20/51 Ret paladin, you get mastery bonuses for spending 51 points in Retribution, and nothing else.

If a rogue is 55/21/0, they get mastery bonuses for spending 51-55 points in Assassination and nothing else.
We went back and forth on this for a bit, but Emogenheap's examples are correct. Basically it came down to two things:

We could do cooler bonuses (like Balance and Shadow) if we knew it would be restricted to those guys only and not all members of that class.

Several hybrids would have trouble finding enough attractive in other trees. Why does the Elemental shaman want better melee damage or healing? Meanwhile the Fury warrior happily dips into Arms to pick up their bonuses too. (It's fine to sub-spec into other trees is there are sexy talents there, even if they are different roles. We just didn't want someone to potentially get 9 different passive bonuses from doing so.) (Source)

Passive Mastery Benefits
On the broader topic of whether more creative or more passive mastery benefits are more fun, we just need to get players in there in beta and trying them out. The risk of more passive bonuses (like the current Enhancement one) is that it's just a little dry. Since your spell damage tends to scale roughly (roughly) with your gear, it risks just feeling like more damage. On the other hand, bonuses like Shadow and Balance affect gameplay an awful lot and may end up being just one too many things to monitor. We wanted to split the difference for now and see what feels the best. It could be that we spice up some of the passive ones or it could be we tone down some of the crazier ones, or we continue to offer a mix and let players gravitate towards what they like. I can see how the more creative ones might just sound more exciting, but then again getting 12 new abilities might sound exciting too until you're struggling with how to learn the nuance of when to use each one (if that lousy analogy makes sense). (Source)

Showing absorbs in combat log
We're still working on showing absorbs. It's technically very challenging. It's not information we currently pass down to the client, and while passing that information down isn't too tricky itself, making sure we can share it without affecting your performance is less trivial. (Source)

Vengeance Mastery Bonus
If you've spent much time on this forum in the last several months, you'd have noticed a common theme is that tanks start to have threat problems again at extreme levels of gear. The problem really isn't that surprising. Say that tanks start out doing half the damage of DPS specs. All is well. But the DPS specs continue to improve their DPS stats while tanks continue to improve their survival stats. Even if tanks spend a little effort on threat stats (some of which they get naturally on their gear), they still can't keep up with the DPS specs. It's a gear scaling problem.

We considered, and rejected, many other solutions to the problem, such as increasing threat modifier or choosing to no longer make tanking gear. Ultimately we decided that there were good things about the way rage works on warriors and bears (translating incoming damage into threat) and the way the mage talent, Incanter's Absorption turned damage taken into damage done. It just provides the damage increase in a way that's controllable.

Vengeance is NOT there so that you no longer have to ever worry about threat. It's fine with us if you have to consider threat a little bit at the start of a fight. Again, if we wanted to make threat not a factor in WoW, we'd just remove it and have mobs always stick to you rather than just cranking the threat numbers up so high that you don't have to take it very seriously.

Vengeance is also not designed to keep tank dps high no matter what in any circumstances. It's designed so that when you're being hit, your damage stays elevated. The damage done scales with your health, essentially allowing tank DPS to increase as DPS specs DPS increases. It scales a little bit with damage being taken too so that you don't turn into a juggernaut if a rogue sticks you with a dagger in PvP. (Source)

Encounter design and raid composition
Encounter design will always favor someone over someone else. It's probably impossible to make things absolutely even across every class (or even every tank class) on encounters that are tuned this tightly. And really, we wouldn't put that kind of constraint on the encounter designers. It's tough enough coming up with mechanics that you guys aren't totally sick of seeing while still giving you enough flexibility to bring whoever you want.

If we thought it was impossible or even really, really difficulty for some classes to tank some encounters, then that would cross the line for us. Death knights coming off of Sarth and going into Ulduar crossed the line because the advantages they had seemed like they were giving them an advantage on every fight. Blocking made too much of a difference on Anub, and we probably won't use that mechanic again. The Lich King hits so freaking hard on 25 heroic mode that a giant health pool is pretty useful. But the three guilds that have killed him now have used pretty different comps and even different tanks, so that seems pretty successful. So few guilds have anything approaching a reasonable shot of being able to handle that fight until the buff stack gets much higher that it seems a little silly to worry about it too much. (Props if you guys think you're close.) Meanwhile, you can do every other encounter in the game with the tank of your choice without being at a major disadvantage. Doesn't sound that bad overall. (Source)

Downranking
Yes. Actual downranking had two problems though. One, it was a pretty obtuse concept for new players. If you're super elite you might dismiss that concern, but it was something players had to figure out (typically be reading forums or something) and worked nothing else like anything in the game.

Even more of a concern, a lot of players downranked not only to conserve mana when they didn't need to heal much but because at some point in gear the coefficient starts to matter a lot more than the base points. They could essentially get a fairly powerful heal off at a lower cost.

We think the decision of when to use a big heal and when to use a small heal is a fun one -- it was fun for players for vanilla and BC. Healing might be too bland if you literally only had those spells, but nobody will. (Source)

Paladin (Forums / Talent Calculator)
Paladin Healing model
We talked a lot about keeping the paladin model inverted, where the small heal is super efficient. There is probably a way it could still work. In the end we were just concerned that it would end up biting us in the rear. Somewhere along the way we'd have to make special rules to handle the paladin, who would risk being too mana efficient or too incapable of healing when forced to heal outside of their mana-efficient comfort zone. Could we have designed it? Probably. But frankly I'd rather spend our time on more interesting mechanics and spells. I'd rather the new AE heal really make paladins feel like they can AE heal rather than really making sure FoL felt small, cheap and fast. I agree it erodes a little bit of distinction among the classes, but only a little bit. There are far more interesting ways to make healers feel unique than in the relative mana efficiency of their small spell. (Source)

Divine Storm
Divine Storm will get the Whirlwind treatment (less damage per target but unlimited targets).

The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource. So it's entirely possible a paladin will still use DS when other attacks are on cooldown. (It will depend on what exactly the Ret rotation looks like, which we're still developing.) Divine Storm also provides a little healing too, so it's not exactly the same as Whirlwind. We probably wouldn't want to get to the point where Rets feel the need to have their single target spec without DS and the cleave spec with DS. (And without knowing the numbers, it's going to be difficult for any of you to insist that this will or will not happen.)

In general, we don't want buttons that are good against single targets to just be better against groups of targets. It makes rotations too static and makes numbers hard to balance since "cleavey" specs can do so much more damage against tight packs of enemies. Some higher damage is fine. It just too extreme right now.

These are previews, not patch notes. Just because we didn't mention anything doesn't mean there is no chance of it changing. (Source)

Blessings / Blessing of Sanctuary
Kings and Might can just be raid wide. There should be no need to target individuals. We're trying to make sure there isn't a circumstance where one dude would prefer the opposite buff to everyone else.

Bo Sanc could just be Kings with an extra mana component (for the paladin). We're also considering making it a passive that gives the paladin mana and provides the 3% damage reduction buff raid-wide which is currently brought by Renewed Hope (the Disc talent). (Source)

Scaling back AoE Tanking Capabilities of Paladins
That's still the goal. I guess I'm unclear of what part of the paladin preview you took to mean that we're keeping the same or even enhancing the ability for paladins to AE tank.

We tried to stay away from numbers as much as possible in the previews, except to give you a vague sense of the intent for some of the new abilities in terms of whether something has a short cooldown or a long cooldown.

[...] No, it's not really that. We just have a couple of different avenues we're exploring and we didn't want to have say models A, B and C in different large paragraphs. The ideas just need a little more time to bake.

And I'm not entirely sure how you're using "niches" but I am talking about wanting Prot paladins to use slightly different rotations against single targets than against groups. The addition of Crusader Strike (and maybe Holy Shock?) alone start to provide that. (Source)

Critical Healing Effect
There also seems to be some confusion about Critical Healing Effect which simply means a critical heal can do more than 150%. (Think of talents like Ruin for warlocks.) We wanted to keep some of the feel of Holy paladins getting big critical heals and caring about crit in general. This mechanic wouldn’t really have worked in Wrath of the Lich King because big crits just translated into overhealing. In Cataclysm that shouldn’t be the case. (Source)

Shaman (Forums / Talent Calculator)
Enhancement Concerns
The previews have only been out a short while, and we're not ready to go from there yet to going into a lot of detail on every talent tree. There are some Enhancement mechanics you haven't seen yet.

To deal with two specific concerns....

We agree that Enhancement benefits too much from just auto attacking. This isn't a "nerf shaman" issue. We just think having more yellow damage makes the spec more interesting, a little harder to master (in the sense of letting really good players eek out a little more dps) and ultimately easier to balance.

On the mastery talent tree bonus, it might very well end up as all Elemental damage. We're not really trying to get Enhance to shift from Fire damage to more Lightning Bolts or anything at higher tiers of gear. We didn't go that way initially because it looked odd for Enhancement's bonus to be "Elemental damage" and also because Survival's bonus was also Elemental damage, and we want all 30 to be unique. But there are ways around that, including doing a different one for Survival. (Source)