Sunday, January 11, 2009

Warhammer Exploits: AFK at PQ and Get Great Contribution (Warrior Priest)



  1. Play as a Warrior Priest first of all.
  2. Get in a group of 5 melee players in the game.
  3. Activate your ability for Prayer Of Devotion.
  4. Move your character to the middle of all the melee players you have.
  5. Now go AFK in the game.
  6. Come back and you will see you have 450+ to the roll over all the other players in the group.
  7. This is because Prayer of Devotion gives you 20% to chance to heal party members when they hit a NPC in the game.
  8. Then the healing is added to your contribution in the game. (hence make sure you have 5 melee players in your group.
  9. Enjoy all the extra contribution you can easily get AFK

World of Warcraft Guides - Easy Gold As Armorsmith After Patch 3.0.8



As Dream Shards are going to be worth a ton of gold after 3.0.8 patch (key ingredient for enchanting), there is a easy way to get a lots of em quite cheap. All you need is a character which can both, Blacksmithing and Enchanting.

As Blacksmith use the recipe called Legplates of Conquest and craft this item. It costs you 3 Saronite Bars and 2 Crystalized Earth. On most servers Saronite costs around 40-50g per stack and Eternal Earth ~6g (can be split in 10 Crystalized Earth).

The total costs are somewhere around 8 gold and will always give a Dream Shard when disenchanted. The actual price of Dream Shard is ~12-15g and probably will get much higher after 3.0.8.

You can also sell the Leggings to the vendor for 9.61 gold which gives you a little profit too.

Sunday, January 4, 2009

Sword Master review



PvE

For now, PvE is very easy. I can take on 2-3 mobs one after another without a period of rest at all. However, when you just finished killing your first mob and you suddenly have two on you, then it gets very difficult. I may live, I may die, it’s all up to how well I do (dice rolls mainly). I’ve tanked PQs as well, without too much of a problem. I feel that my DPS is pretty good considering my spec. It can kill stuff easily, but not as quick as my 2h SM counterparts, like it should be. Overall, even if PvE is boring, it’s still easy to do and enjoyable when RvR gets frustrating.

The Good

  • Good spot in DPS
  • Mechanic makes me use almost all my moves (aside from a few off-spec openers)
  • Easy to take and hold aggro
  • Bosses in PQ's are easily tanked, even with many other people beating on the mob
  • Casting mobs are easily dealt with

The Bad

  • Attacking two mobs at once can be dicey, most of the time I run away (unless it’s clear that I can win)

RvR

Completely different story. The 1-2-3 mechanic of the SM seems to hinder it some, as I may need a snare RIGHT NOW instead of having to wait a few seconds to cycle through my moves. Aside from that little quirk, the mechanic is actually quite nice.

While my DPS is lower (especially against other tanks), I feel that the debuffs I can do really hinder an opponent that chooses to ignore me. Plus, I can take a good amount of punishment unsupported before I go down. With a healer, I’ve taken on 4-6 Destruction and not died. Most of the time it was just one healer helping my out. In small scale engagements the SM does fairly well, but larger scale battles (roughly 10 or so) the SM really feels useless. I find that I use my rank 1 morale ability, demolishing strike, as my main form of DPS, rather then a supplement. Why? Because all the damage I can do can be undone in less then a second (I saw a Zealot heal itself from about 10-15% health to FULL in one cast). Sometimes I really feel like giving up because whatever I do can simply be brushed aside and ignored. All my debuffs, while great against one target, are HORRIBLE when facing multiple opponents, since your stance resets upon switching targets.

The Good

  • Small scale battles (about 5 or so on each side) are good, I feel useful
  • I can wreck havoc with my interrupts against a single caster
  • Throw is a great ability, great for stopping runners! All classes should have something akin to this in my opinion…

The Bad

  • The 1-2-3 Mechanic works against the SM in large scale battles, as the SM often has to switch targets
  • No way to break out of snares and/or roots
  • Goes down fairly quickly without healing support
  • Heavily relies on demolishing strike for DPS, all other forms negated by healing
  • Going against a healer is a joke, can’t kill it and they just wear you down.