Sunday, March 1, 2009

World of Warcraft: Gonna Go When the Volcano Blows Achievement Guide



Gonna Go When the Volcano Blows/Heroic: Gonna Go When the Volcano Blows is one of the very tricky achievements! It’s very much luck depended (although skills play an important role too), as the Meteoroids are quite random and very fast, so it’s hard to dodge them.

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide There are a few important facts

  • The lava wall is not the objective of this achievement, it's the fire meteors that come down from the sky
  • It's an individual achievement, that means if someone else fails you can still get it (unlike Immortal)
  • You don’t have to be alive at the end of the fight, you only need to have tagged Sartharion

The fair way

It is possible to dodge the meteors, however you need to be very quickly AND lucky. The meteors are pretty fast and sometimes there falling 2-3 of them very close so that dodging is very hard.

You can also try to stay inside the lava most of the time (if you get heal), but it’s quite complicated.

The dirty way

The dirty way is to simply tag Sartharion (hit him at least once) and die (either by agro, lava or inside the portals) and wait until the boss is down. Basically you could do this within a few weeks. In an 25-man raid, let 10-15 people die and the remaining kill the boss. Next time, the others die and the ones who completed the achievement kill the boss.

Dugi's Ultimate World of Warcraft: Wrath of the Lich King PvP and Leveling Guide

World of Warcraft: Denyin' the Scion Achievement Guide



Denyin' the Scion/Heroic: Denyin' the Scion is quite an easy achievement, but still maybe one or two still need a few tips for it.

The good thing is, you get this achievement immediately and not after Malygos was killed, so basically you could spend a few hours wiping in phase 2, so everyone in your guild gets it.

So simply get to the phase 2 and cycle your raid members until everyone gets it. The people who already got it beat down the mobs until they have ~10% and stop damage. No DoTs should be used, so that an DoT tick could trigger the last hit. Then leave it and beat on another Scion and only one guy staying at the almost dead target beating it down to get the achievement.

World of Warcraft: The Iron Council and Freya Ulduar Bosses Revealed



Today two new Ulduar bosses were revealed on the current PTR Beta Servers. Also the Iron Council was killed by Death & Taxes, Forlon Legacy, Premonition, Vodka and Crimson! Congratulations for the worthless PTR first kill. Seems the bosses are still no challenge *yawns*

Also Freya was defeated by Legacy, Method and a few others!

 

Freya
Boss info
  • Health - 1,394,500 (Normal) / 4,183,000 (Heroic)
  • Mana - 234,190 (Normal) / ? (Heroic)

The fight takes place in a lush, oasis like valley inside Ulduar. There are three Elder boss-tree mobs you can choose to kill or not, appearantly they are similiar to Sartharion's hard mode if you choose not to kill them the fight gets considerably harder as each elder buffs Freya and her adds.
  • Elder Brightleaf - The essence of Elder Brightleaf increases Magic damage dealt by Freya and her Allies of Nature by 50%.
  • Elder Ironbranch - The essence of Elder Stonebark increases physical damage dealt by Freya by 50%.
  • Elder Stonebark - The essence of Elder Ironbranch increases Physical damage dealt by Allies of Nature by 50%.

As you engage Freya, she will spawn multiple adds and start healing herself. She starts the fight with 150 stacks of a buff increasing healing on her by 4% (=600% at the beginning of the fight), a stack is removed everytime one of the add she spawns is killed.

Abilities
Freya 4,183,000HP (25-Man) / 1,394,500HP (10-Man)
  • Nature's Fury - Infects an enemy for 10 sec, causing it to inflict 4625 to 5375 Nature damage to its nearby allies every 1 sec. (10-Man: 2035 to 2365 damage)
  • Sunbeam -- Inflicts 10638 to 12362 Nature damage to enemies within 8 yards of the target. 1.5 cast. (10-Man: 7863 to 9137 damage)
  • Touch of Eonar -- The presence of the Lifebinder heals Freya for 24000 health every 1 sec. (10-Man: 6000 health every 1 sec.)
  • Attuned to Nature (x150) - Increases healing received by 4%.
  • Photosynthesis -- The rays of the sun heals the plant life for 10000 damage every 1 sec. (These will spawn during the fight, make sure you kite the adds out of them to prevent them from healing)

During the fight she will also spawns 3 extra adds at the same time (Storm Lasher, Stone Lasher, Ancient Water Elemental), they have roughly 1M HP each and you have to kill them all 3 at the same time, otherwise they will just revive. Killing one of these adds will remove 10 stacks of healing from Freya.

She will also spawn a bigger add at some point, an Ancient Protector with 1,9M HP. Just off-tank him and kill him to remove 25 stacks from Freya. He also uses Conservator's Grip to silence members of the raid, stay under the Healthy Mushrooms in the zone to remove this debuff.
  • Conservator's Grip -- The grip of the Protector prevents attacking and casting spells.


When Freya finally runs out of "Attuned to Nature" stacks, just start DPSing her while you keep killing the tree adds she spawns (they will heal her for 15% after 10 seconds if you don't kill them). Lower her life to 0 and she will become friendly again, loot the chest next to her for tons of epic loot!

Update 1: Legacy (Mazrigos-EU), Method (EU-Sylvanas), and a few other guilds just killed Freya ...

Update 2:

The Iron Council

Iron Council has been killed on PTR by a few guilds, including Death & Taxes, Forlorn Legacy, Premonition, Vodka and Crimson. Congratulations to all these guilds for their kill.

Fight (List of abilities taken from the StratsFu Strategy Guide)
Each time you kill a member of the council, he will cast Supercharge and the remaining monsters will gain extra abilities and gain 25% damage.

  • Supercharge - Unleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.

Steelbreaker - 10M HP (Heroic) / 3M HP (Normal)
  • Fusion Punch - An attack infused with energy that inflicts 100% weapon damage and an additional 8000 Nature damage per second. - He casts Fusion Punch on a ten second cooldown (but we saw it as late as 25 seconds.) If he is in a Rune of Power he will hit far harder, so it's vitally important that he's never standing in them.
  • High Voltage - This is an aura that inflicts 2500 Nature damage every 3 sec. When he dies the aura disappears.
  • Static Disruption (1 Mob Down) - Deals 7500 Nature damage to enemies in an area and increases Nature damage taken by 50% for 20 sec. (12 Yards radius)

Runemaster Molgeim - 10M HP (Heroic) / 3M HP (Normal)
  • Rune of Power - Runemaster Molgeim casts Rune of Power on a target NPC periodically -- there's a few seconds with no rune and then another appears. It will buff anyone standing in it, including a mob.
  • Rune of Death (1 Mob Down) - Summons a Rune of Death at a random enemy target's location. This rune deals 3000 Shadow damage every half-second to anyone within 13 yards of that location. - This will be casted on a target player and inflict anyone within 13 yards of this player.
  • Rune of Summoning (2 Mob Down) - Runemaster Moldeim gains Rune of Summoning which summons Lightning Elementals. These chase after players and appear to explode and deal damage. Their melee attack is Lightning Blast: deals 14-15.8k nature damage to everyone within 30 yards and kills the elemental in the process.

Stormcaller Brundir - 10M HP (Heroic) / 3M HP (Normal)
  • Chain Lightning - Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each. - Stormcaller Brundir casts Chain Lightning which chains through the raid. It can be interrupted, and he can have his cast time slowed (e.g. with Curse of Tongues.)
  • Overload - He emotes "PEASANT HAS CROSSED THE LINE" as he cast this spell (10 seconds cast time): it's vitally important that everyone gets out of range (it deals 25000 nature damage to everyone within 30 yards.)
  • Lightning Whirl - Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 6598 to 7402 Nature damage. Lasts 5 sec. - Stormcaller Brundir gains Lightning Whirl, which does AE lightning bolts. It's interruptable.
  • Lightning Tendrils (Screenshot) - Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 4000 Nature damage to all enemies around the caster every second. - Stormcaller Brundir gains Lightning Tendrils, where he launches into the area and chases after players, AE'ing everyone in his path.

Update: 2 Iron Council Videos