Specific Improvements for Mourkain Temple
No Mounts
The rank range for this scenario is 8 to 21 (though honestly, 12 to 21 is the appropriate rank range). Rank 20 and 21 players have mounts, but everyone else does not. Mounts can outright determine which team starts with the artifact. Because starting with it first is such a huge advantage, it really hurts the overall "fairness" of the scenario to have such an advantage to the team with rank 20+ players. One of the many great things about RvR in Warhammer Online is that rank is not such a huge determiner of victory. The bolster system and the tier system let people of all ranks participate effectively in RvR. It would be best if mounts were disabled in Mourkain Temple (as they are in Tor Anroc, by the way).
The only problem with this idea is the fact that it would then change things to giving the artifact to whichever team had a Marauder/White Lion. This could easily be fixed by letting the artifact spawn after a certain amount of time (which is more than enough for all people to gather at the spawn point and already start fighting for control of the artifact spawn zone.
Do Not Allow Healing or Attacking from the Spawn Area
Players that have not dropped down from the spawn area should not be allowed to heal, buff, debuff, or attack. They should have to enter the field of battle if they wish to do anything to help their team or hinger the opposing team. This is particularly true since one realm has greater "reach" from their spawn area. If the first suggestion was implemented, this would be less of an issue, but it would still be worth doing just on principle.
But there is also a risk that the enemy team would do spawn camp the inferior team if the attackers are strong enough. Good example can be seen in World of Warcraft Battlegrounds where a high equipped/organized group would push back the other team to their spawn points and camp them there while 1 or 2 people complete the battleground objectives (i.e. capture the flag) without any resistance.
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