Saturday, December 13, 2008

Warhammer Online: Mourkain Temple Scenario - Suggestions for Improvement

General Scenario Improvements

If you read my guides, you might notice I harp on this a lot. But it is very important, so it is worth mentioning.

Longer Delay Before the Scenario Begins

What's the rush? Give people time to zone in, get buffed, and discuss strategy. Another 1 or 2 minutes would not slow down the action. On servers or at times of the day when scenarios are not popping fast, the crazy rush makes even less sense. Help ensure a fun scenario experience by giving people time to get off to a proper start.

Immunity Timer When Zoning Out

What is the purpose behind zoning people out of a completed scenario with no immunity timer, so when they finish zoning they are dead or nearly dead to NPCs? What is the harm in a 30 second timer where they are immune and cannot attack? There seems to be an institutional belief that players should not be out fighting in the PvE world between scenarios. This makes no sense. A huge part of the fun of Warhammer Online is the fact that you can do so many things at once. You can PvE some, RvR some, do scenarios some, and go back and forth almost at will. It keeps your game play fresh and prevents boredom. Do they really expect people to just stand around idle in a warcamp waiting for scenarios to pop? What if someone plays on a low population server or plays when scenarios are not popping fast?

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