Friday, January 30, 2009

Darkfall Online: Leaked Beta Patchnotes Build 100-103



New Patch

Fixes and upgrades in patch 100-103:

  • A new lobby has been activated
  • GUI has been reworked and completely reskinned
  • Sprint hack from earlier builds have been fixed
  • Vendors always place a marker on the minimap now
  • Invisible items on hotbar has been fixed
  • Camera modes have been updated. You can use the mouse wheel to zoom in and out
  • City building mode camera has been fixed, so it never gets stuck
  • Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)
  • Mount controls has been tweaked.
  • Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed
  • Rivers have been updated. If you go swim in a river, it will now carry you downstream.
  • Swimming has been tweaked
  • All attributes have been enabled
  • Base attributes increasing will now display a signal to you
  • Resource nodes have been tweaked
  • Resource nodes that are empty will now display a proper message
  • Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game
  • If you get damaged just before you teleport, the damage effect will no longer say on your camera
  • Progress bars will not potentially be hidden behind other windows anymore
  • Extremely rare player trading problem have been fixed
  • NPC animations have been updated
  • Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.
  • Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.
  • Crafting window improvements
  • Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.
  • A bug where you could not buy greater magic has been fixed
  • You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options
  • You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor
  • You can now buy more slots for starter weapons at a vendor. (Maximum is 3)
  • Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.
  • Animations for seize and knock back skills for melee weapons have been fixed
  • Some problematic gank animations for Mirdain have been fixed
  • Update and new features for the Clan Window
  • Update and new features for the Player Journal
  • Update to the high score lists.
  • Many more quests added
  • High score quests have been enabled
  • Time limit highscore quests have been enabled
  • Massive AI update: Many more monsters have been added
  • AI behaviour has been severely improved
  • More wildlife monsters (tigers, bears, lions etc) have been enabled
  • Underwater monsters have been enabled
  • Dungeon monsters have been enabled
  • Monsters will now visibly taunt you (if you deserve it)
  • Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.
  • Monsters will now sometimes send personal taunts to you
  • Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours
  • In game help has been enabled. Press the help button on the main menu to get to the help pages.
  • Rest skill will now raise with use and as you get better you will regenerate faster
  • Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving
  • Updates to armor graphics
  • Environment in Character Creator has been fixed
  • The 'i' key no longer toggles mouse invert. To toggle use the option under Input Options.
  • More player skills have been added.
  • Clan cities belonging to your own clan will now display on your world- and minimap.
  • You can choose what markers to display on your world and minimap by going to Options->GUI Options
  • Initiating a clan conquest against a city will now display countdown timers on all the participants.
  • Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.
  • Stats from all conquest will now be properly saved
  • The city building process now displays the cost (in building modules) of creating a city building.
  • A challenged city that has been taken over will now properly kick the people who are bound there
  • City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.
  • City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart
  • Built Clan city cannons are now usable after a server restart
  • Dwarven and Mirdain Clan Cannons now functional in all cities
  • You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you are building a city)
  • Entire world has been fixed to remove gaps in the world
  • Updates to the world
  • Riding skill has been enabled
  • Buying clan shards has been enabled again

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