New Patch
Fixes and upgrades in patch 100-103:
- A new lobby has been activated
- GUI has been reworked and completely reskinned
- Sprint hack from earlier builds have been fixed
- Vendors always place a marker on the minimap now
- Invisible items on hotbar has been fixed
- Camera modes have been updated. You can use the mouse wheel to zoom in and out
- City building mode camera has been fixed, so it never gets stuck
- Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)
- Mount controls has been tweaked.
- Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed
- Rivers have been updated. If you go swim in a river, it will now carry you downstream.
- Swimming has been tweaked
- All attributes have been enabled
- Base attributes increasing will now display a signal to you
- Resource nodes have been tweaked
- Resource nodes that are empty will now display a proper message
- Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game
- If you get damaged just before you teleport, the damage effect will no longer say on your camera
- Progress bars will not potentially be hidden behind other windows anymore
- Extremely rare player trading problem have been fixed
- NPC animations have been updated
- Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.
- Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.
- Crafting window improvements
- Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.
- A bug where you could not buy greater magic has been fixed
- You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options
- You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor
- You can now buy more slots for starter weapons at a vendor. (Maximum is 3)
- Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.
- Animations for seize and knock back skills for melee weapons have been fixed
- Some problematic gank animations for Mirdain have been fixed
- Update and new features for the Clan Window
- Update and new features for the Player Journal
- Update to the high score lists.
- Many more quests added
- High score quests have been enabled
- Time limit highscore quests have been enabled
- Massive AI update: Many more monsters have been added
- AI behaviour has been severely improved
- More wildlife monsters (tigers, bears, lions etc) have been enabled
- Underwater monsters have been enabled
- Dungeon monsters have been enabled
- Monsters will now visibly taunt you (if you deserve it)
- Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.
- Monsters will now sometimes send personal taunts to you
- Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours
- In game help has been enabled. Press the help button on the main menu to get to the help pages.
- Rest skill will now raise with use and as you get better you will regenerate faster
- Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving
- Updates to armor graphics
- Environment in Character Creator has been fixed
- The 'i' key no longer toggles mouse invert. To toggle use the option under Input Options.
- More player skills have been added.
- Clan cities belonging to your own clan will now display on your world- and minimap.
- You can choose what markers to display on your world and minimap by going to Options->GUI Options
- Initiating a clan conquest against a city will now display countdown timers on all the participants.
- Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.
- Stats from all conquest will now be properly saved
- The city building process now displays the cost (in building modules) of creating a city building.
- A challenged city that has been taken over will now properly kick the people who are bound there
- City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.
- City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart
- Built Clan city cannons are now usable after a server restart
- Dwarven and Mirdain Clan Cannons now functional in all cities
- You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you are building a city)
- Entire world has been fixed to remove gaps in the world
- Updates to the world
- Riding skill has been enabled
- Buying clan shards has been enabled again
Friday, January 30, 2009
Darkfall Online: Leaked Beta Patchnotes Build 100-103
Labels:
Beta,
Darkfall,
Darkfall Online,
Leak,
Patchnotes
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