Wednesday, February 11, 2009

Darkfall Online: US & European Launch on February 25th?



There was a post on the official Forums about a Google translated Greek page. The rough translation says that the game is supposed to be released on 25. February 2009 and having a subscription fee of ~14 EUR (no info on US prices). However this information wasn't confirmed yet by Aventurine.

14 EUR seems a bit high, not even Mythic/Electronic Arts dared to charge 14 EUR (even though they announced that Warhammer Online is going to be "cost more" than the current MMOs).

However it's yet unknown if you have to buy a retail version for 30-40$ like it's usual with other MMOs. Just let's hope the money will be worth it after the recent Siegesystem which are somewhat alarming and if the release date is true, there is almost no time to address this issues and many others. 

Mythic already did a fatal error pushing their half-done game (2/3 of the endgame was missing, 4 out of 6 towns and 4 out of 24 classes were cut off from the released version and even now, almost 5 months later, the missing content is not in yet, only 2 out of 4 missing classes) and let themselves fool by Blizzards Wrath of the Lich King release.

The result for Mythic was that from 800.000 registered accounts (out of 1.2 million sold copies) ended with only 300.000 subscribers when EA published their annual report at February 3rd. Against beta testers demand to delay the game for another 6 months at least, EA pushed for an overhasty rush if the game in order to release it before Blizzards Wrath of the Lich King, which was a big mistake. Most people quitted a few months later, because they where to busy to with World of Warcraft.

Had they released the game 4-6 months later, they'd had much more time to finish the game instead of releasing a half-done work and could have grabbed some of the people who cleared World of Warcraft's thin content within the first 4-6 weeks and are bored now.

Aventurine, don't do the same mistake! We've seen two big MMOs failed lately because they rushed in order to release their game before Blizzard did (either Expansion or big content patch) and both failed miserably! Take some time, fix the bugs, fix the serious issue and deliver us the old school PvP game we all want!

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